Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 595708062789260848 27 xade the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Dec 13, 2024. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 4 of the Dungeon. The game lasted 00:01:29 (969 turns). xade the Magician (Djinni Conjurer) Turns: 969, Time: 00:01:29 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 70 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons g - a +1 dagger of draining Armour a - a +0 robe (worn) Scrolls i - a scroll of fear {unknown} Potions b - a potion of degeneration c - a potion of attraction {unknown} d - a potion of heal wounds {unknown} e - a potion of mutation {unknown} f - a potion of might {unknown} h - a potion of haste {unknown} k - 2 potions of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Freeze Ice 88% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc hits you but does no damage. Unknown command. The orc closely misses you. The orc wizard casts a spell at you. You are confused. The orc hits you with a +0 club. The orc hits you but does no damage. The orc wizard hits you with a +0 dagger. The orc hits you with a +0 club. An orc comes into view. It is wielding a +0 short sword. The orc wizard casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The orc shouts! You hear an angry hiss. You hear a shout! The orc barely misses you. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Unknown command. You're too confused to cast spells. You bump into the rock wall. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc wizard misses you. You feel less confused. The orc hits you but does no damage. The orc wizard hits you but does no damage. Unknown command. The orc misses you. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Unknown command. The orc hits you but does no damage. The orc wizard hits you with a +0 dagger. You die... #...o..............# #. ............#.###.(# #. #.##.###.####.# #..# #. .. #># #........ .. ..# #.# #####..### ## # #.# #..# #o# #..# #o# ...# #@# .#.. #o# #o# #.# .#. # # You could see an orc wizard and 3 orcs. Vanquished Creatures 3 endoplasms (D:1) 3 hobgoblins (D:1) 6 jackals (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 7 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xade the Djinni Conjurer began the quest for the Orb. 0 | D:1 | xade set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 33 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 657 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 657 | D:1 | Learned a level 1 spell: Freeze 914 | D:2 | You are sucked into a shaft and drop 2 floors! 968 | D:4 | HP: 1/25 [orc wizard/+0 dagger (2)] 969 | D:4 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_floating_metal, layout_basic D:2: layout_basic D:4: layout_loops_ring, grunt_gozag_statues, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 56 Use: Scroll || 3 Armour: Robe || 25 Dodge: Dodged || 19