Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 15574410235513657834 67 xade the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Dec 13, 2024. Slain by a sky beast (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:50 (1941 turns). xade the Magician (Djinni Conjurer) Turns: 1941, Time: 00:02:51 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 38% Gold: 169 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + d - +0 long sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ h - ring of protection from fire HPRegen 0.25/turn n - ring of willpower %: infuse magic (-4 HP) @: untranslocatable, immotile, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 169 gold pieces. Inventory: Hand Weapons d - a +0 long sword (weapon) l - a +4 dagger m - a +2 vampiric spear Armour a - a +0 robe (worn) Jewellery h - a ring of protection from fire (left hand) n - a ring of willpower (right hand) Potions b - 2 potions of haste c - a potion of lignification {unknown} e - a potion of magic i - a potion of resistance j - a potion of mutation k - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Soul Splinter Necr 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the sky beast. The sky beast is heavily wounded. The magic dart hits the sky beast but does no damage. The sky beast is heavily wounded. The magic dart hits the sky beast. The sky beast is heavily wounded. The sky beast hits you. The sky beast shocks you. The magic dart hits the sky beast but does no damage. The sky beast is heavily wounded. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. Something shocks you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. The floor and the ceiling briefly switch places. You are magically locked in place. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. Unknown command. Unknown command. You cannot move. Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. You die... .... .(.#... .... ..#.... ..... ..[.._ ........## ..#.... .........#...#... #..........?..#.# #....#.#..{...... #....#.##@# #....#.##.# #....#.##.# #.##.#.#.##.# #....<......# ######.#.##.# ...#.#### #####.. #... There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 dart slugs 4 orcs 4 bats 2 endoplasms 4 giant cockroaches 4 hobgoblins A quokka (D:1) 3 ball pythons A frilled lizard (D:1) 5 goblins 5 kobolds 4 rats 42 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:1) 1 creature vanquished. Grand Total: 43 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xade the Djinni Conjurer began the quest for the Orb. 0 | D:1 | xade set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 109 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 417 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 417 | D:1 | Learned a level 1 spell: Soul Splinter 932 | D:2 | Found a faded altar of an unknown god. 1060 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1933 | D:3 | Found a stormy altar of Qazlal. 1933 | D:3 | Noticed a sky beast 1941 | D:3 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic D:2: layout_loops_corners, chequers_ecumenical_altar_island D:3: layout_basic, nicolae_qazlal_beasts_of_the_sky Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 3 | || 3 Cast: Magic Dart | 58 | 28 || 86 Soul Splinter | 1 | || 1 Searing Ray | | 2 || 2 Use: Scroll | | 6 || 6 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 3 | 3 || 6