Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 1145641792611299135 35 xade the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Dec 13, 2024. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (871 turns). xade the Magician (Djinni Conjurer) Turns: 871, Time: 00:01:20 Health: -2/25 AC: 3 Str: 6 XL: 3 Next: 55% Gold: 67 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +4 whip rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons c - a +4 whip (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) Jewellery i - a +4 ring of protection j - a ring of see invisible Scrolls g - a scroll of identify Potions e - 2 potions of mutation h - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Freeze Ice 88% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Terence but does no damage. Terence is lightly wounded. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence screams, "I hate armataurs! They have no honour!" The magic dart hits Terence. Terence is lightly wounded. Terence bares his teeth. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! The searing ray hits Terence! Terence is severely wounded. Terence closely misses you. The searing ray hits Terence. Terence is almost dead. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, 84% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.# #.# #.# #.. # #.# #.#.####### #..@@...... ##########. You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A ball python (D:1) 3 bats (D:1) 3 endoplasms (D:1) 4 giant cockroaches (D:1) 5 hobgoblins (D:1) A kobold (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xade the Djinni Conjurer began the quest for the Orb. 0 | D:1 | xade set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 240 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 240 | D:1 | Learned a level 1 spell: Freeze 861 | D:2 | Noticed Terence 871 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, minmay_misc_feat_chi, minmay_misc_feat_four_crosses, minmay_misc_feat_enclosed, serial_bayou_crossing, dreamdust_wishing_well, fountainhead, chequers_avenue, minivault_27, st_stairs_2 D:2: layout_basic, minmay_strange_pillars, interstate_on_off, uniq_terence, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Whip || 19 Cast: Magic Dart || 45 Searing Ray || 2 Use: Scroll || 5 Armour: Robe || 14 Dodge: Dodged || 20