Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 5141697308372910312 112 xade the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Jan 15, 2026. Mangled by Terence ... wielding a +2 flail of holy wrath (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (1333 turns). xade the Conjurer (Deep Elf Conjurer) Turns: 1333, Time: 00:02:17 Health: -6/24 AC: 6 Str: 4 XL: 4 Next: 63% Magic: 6/13 EV: 11 Int: 25 God: Gold: 103 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Missiles d - 3 curare-tipped darts Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection (worn) Scrolls f - a scroll of poison {unknown} k - a scroll of teleportation {unknown} l - a scroll of amnesia {unknown} Potions b - a potion of magic e - 2 potions of enlightenment g - 2 potions of curing {unknown} h - 2 potions of brilliance i - a potion of cancellation {unknown} j - 2 potions of attraction {unknown} m - 2 potions of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.1 Spellcasting + Level 5.6 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 club. Terence shouts! Terence screams, "I want to be left alone!" Terence is nearby! The magic dart hits Terence but does no damage. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +2 flail of holy wrath. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +2 flail of holy wrath! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (moderately wounded, 83% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +2 flail of holy wrath! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +2 flail of holy wrath! You die... Terence says, "And stay out!" #.##.##....†..# #.##.##.......# #....##.......# #........[..S.# #..####.....S<# #.......####@## ###..###.####.#.# #.......@......... ####### #..#....@####.#.### ##### ......###.#..##..##### ## #.... .....................# #.... ......###........###.# #.### ........#..####.####.## #.#.. .>....#.#)......# #...# #.#.. ...........###### #...# #.... ...........# #...# #.... ####.##.#.## #...# ###.. You could see Terence. Vanquished Creatures Natasha (twice) (D:2) 4 adders 2 endoplasms (D:1) 2 hobgoblins (D:2) 6 jackals (D:1) A quokka (D:1) 3 ball pythons 2 bats 2 frilled lizards (D:1) 7 goblins 3 kobolds A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xade the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 132 | D:1 | You fall into a shaft and drop 1 floor! 171 | D:2 | Noticed Terence 252 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 773 | D:2 | Learned a level 2 spell: Searing Ray 795 | D:2 | Reached skill level 5 in Conjurations 795 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 979 | D:2 | Noticed Natasha 986 | D:2 | Killed Natasha 987 | D:2 | Reached XP level 4. HP: 12/24 MP: 3/12 1144 | D:2 | Noticed Natasha 1145 | D:2 | Found Jifas's Distillery. 1152 | D:2 | Killed Natasha 1153 | D:2 | Reached skill level 5 in Spellcasting 1332 | D:2 | HP: 1/24 [Terence/+2 flail of holy wrath (11)] 1333 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring D:2: layout_loops_cross, serial_shops, nicolae_shop_gibbet_a_chance, minmay_tree_intersection, chequers_serial_rivers_small_a, minmay_misc_feat_doors, uniq_natasha, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Cast: Magic Dart | 61 | 12 || 73 Searing Ray | 4 | 2 || 6 Use: Scroll | 3 | || 3 Armour: Robe | 34 | 4 || 38 Dodge: Dodged | 19 | 3 || 22