Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 14115048222704718753 175 xade the Conjurer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on Jan 15, 2026. Slain by an ogre ... wielding a +0 giant club (33 damage) ... on level 4 of the Dungeon. The game lasted 00:05:49 (2434 turns). xade the Conjurer (Deep Elf Conjurer) Turns: 2434, Time: 00:05:50 Health: -5/28 AC: 2 Str: 4 XL: 5 Next: 29% Magic: 10/15 EV: 11 Int: 25 God: Gold: 159 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . g - +1 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ e - ring of see invisible HPRegen 0.24/turn i - +4 ring of slaying MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons g - a +1 dagger of draining (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) f - a +2 scale mail of poison resistance Magical Staves o - a staff of fire Jewellery e - a ring of see invisible (worn) i - a +4 ring of slaying (worn) Scrolls d - 6 scrolls of amnesia h - 3 scrolls of teleportation Potions b - 2 potions of magic j - 2 potions of lignification k - a potion of brilliance {unknown} l - a potion of enlightenment {unknown} m - a potion of invisibility {unknown} n - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.6 Spellcasting + Level 6.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 7% N/A 22% 3 Irradiate Conj/Alch 11% 3d15 52% 5 Detonation Catalyst Fire/Alch 7% 1d1 91% 5 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. Found a stone staircase leading down. You now have 159 gold pieces (gained 13). A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! The magic dart hits the ogre. The ogre is lightly wounded. A quokka comes into view. The magic dart hits the quokka. The quokka is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 73% to hit) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the quokka. You kill the quokka! The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ### ..# #.# #.# #.# #.## #.# .....##.#######. ....†..O@....... #....##.####.##. #.. #.# #.# # #....##.# #.##.##>...... .. .....#..# #.##.##....#.. #. #....#..####........#.#.. #. #....#................... #. #....#..####.#..#...#.#.. ###.#####.......# #.#..#...#.#.. You could see an ogre. Vanquished Creatures An iguana (D:3) Jessica (D:2) 4 gnolls (D:3) 2 adders A shadow imp (D:4) A ribbon worm (D:2) An orc (D:3) 8 endoplasms A giant cockroach (D:2) 2 hobgoblins 3 jackals (D:2) 6 quokkas 9 ball pythons 4 bats 5 frilled lizards 12 goblins 4 kobolds 5 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xade the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 329 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 872 | D:1 | Learned a level 2 spell: Searing Ray 930 | D:2 | Reached skill level 5 in Conjurations 939 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1170 | D:2 | Noticed Jessica 1173 | D:2 | Killed Jessica 1296 | D:2 | Found a faded altar of an unknown god. 1323 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1706 | D:3 | Reached skill level 5 in Spellcasting 1839 | D:3 | Reached XP level 5. HP: 17/28 MP: 9/15 2240 | D:3 | Learned a level 4 spell: Fulminant Prism 2245 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2257 | D:4 | Reached skill level 6 in Conjurations 2428 | D:4 | Noticed an ogre 2434 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_ring, serial_bayou_ford_a, solitary_fountain D:2: layout_loops_ring, ebering_ecumenical_altar_webs, uniq_jessica D:3: layout_rooms, minmay_misc_feat_roman, grunt_ministairs_7 D:4: layout_basic, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.6 Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 90 | 36 || 126 Searing Ray | | 4 || 4 Use: Scroll | 2 | 4 || 6 Armour: Robe | 7 | 4 || 11 Dodge: Dodged | 5 | 9 || 14