Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 4086938567164950205 960 xade the Magician (level 7, -3/54 HPs) Began as a Deep Elf Conjurer on Jan 16, 2026. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:09:21 (4290 turns). xade the Magician (Deep Elf Conjurer) Turns: 4290, Time: 00:09:21 Health: -3/54 AC: 23 Str: 4 XL: 7 Next: 92% Magic: 28/28 EV: 2 Int: 25 God: Gold: 234 SH: 0 Dex: 13 Spells: 9/20 levels left rFire + . . k - staff of air rCold + . . (no offhand) rNeg . . . a - melded +1 robe rPois + (helmet unavailable) rElec + (cloak unavailable) rCorr + (gloves unavailable) SInv . (boots unavailable) Will ..... t - amulet of magic regeneration Stlth ++ h - ring of magical power HPRegen 0.29/turn (no ring) MPRegen 0.82/turn %: no passive effects @: lethally poisoned (-3 -> -32), tree-form, resistant A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration a: no special abilities You were on level 6 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 234 gold pieces. Inventory: Hand Weapons r - a +2 vampiric scythe Armour a - a +1 robe (melded) Magical Staves k - a staff of air (weapon) Jewellery g - an amulet of the acrobat h - a ring of magical power (worn) q - a ring of flight s - an amulet of regeneration t - an amulet of magic regeneration (worn) Scrolls d - a scroll of poison j - a scroll of enchant armour o - 2 scrolls of teleportation u - a scroll of identify v - a scroll of acquirement {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} e - a potion of might {unknown} f - a potion of resistance i - a potion of curing {unknown} m - a potion of lignification n - a potion of invisibility p - 2 potions of brilliance {unknown} Talismans l - the quill talisman "Qenugaum" {Stlth+} (You found it on level 1 of the Dungeon) [quill talisman] Stlth+: It makes you more stealthy. Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 7.0 Spellcasting - Level 7.0 Conjurations + Level 4.3 Translocations + Level 4.2 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 100% 1d4 2% 1 Passage of Golubria Tloc 30% N/A 12% 4 Tukima's Dance Hex 8% N/A 21% 3 Airstrike Air 6% 2d(1-17) 54% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 54% 4 Yara's Violent Unravell Hex/Alch 9% 3d6 61% 5 Chain Lightning Conj/Air 19% 3d26 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:6 Altars: Qazlal Sif Muna Trog Shops: D:4 * Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. A water moccasin is nearby! The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the water moccasin! The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The magic dart hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin barely misses you. The magic dart hits the water moccasin but does no damage. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin closely misses you. The magic dart hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You feel protected. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of lignification. You turn into a tree. Your +1 robe melds into your body. Your roots penetrate the ground. You die... #### ... ##..# .. #..## .. ##.## #. ##.## #.. ##.## #.# ##..# #..### #..## #..♣.#######.## #.S.......#.## #..#####.....# ....# ####..# ..... #..# .... ##.# ##. #.## #. #..# ##..# You could see a water moccasin. Vanquished Creatures Sigmund (D:4) Menkaure (D:4) 2 ogres A phantom (D:5) A bullfrog (D:6) A scorpion (D:5) A bombardier beetle (D:4) 2 hounds An iguana (D:5) A sleepcap (D:5) 2 orc wizards (D:5) 4 adders 2 ufetubi (D:6) 2 dart slugs A ribbon worm (D:2) 15 orcs 3 giant cockroaches 4 hobgoblins 3 jackals (D:3) 2 quokkas 5 ball pythons 2 bats (D:1) 7 endoplasms 2 frilled lizards 7 goblins 9 kobolds 8 rats 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xade the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 118 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 164 | D:1 | Learned a level 2 spell: Searing Ray 297 | D:1 | You fall into a shaft and drop 1 floor! 839 | D:1 | Identified the quill talisman "Qenugaum" {Stlth+} 1654 | D:2 | Reached skill level 5 in Conjurations 1654 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1965 | D:3 | Got the Monograph on the Fuming Anticline 2248 | D:3 | Found a shimmering blue altar of Sif Muna. 2321 | D:3 | Found a stormy altar of Qazlal. 2536 | D:4 | Found Doer's Information Kiosk. 2546 | D:4 | Reached XP level 4. HP: 24/24 MP: 10/12 2668 | D:4 | Reached skill level 5 in Spellcasting 2874 | D:4 | Noticed Sigmund 2880 | D:4 | Killed Sigmund 2881 | D:4 | Reached XP level 5. HP: 18/28 MP: 8/15 2881 | D:4 | Reached XP level 6. HP: 21/32 MP: 9/17 2932 | D:4 | Noticed Menkaure 2939 | D:4 | Killed Menkaure 2945 | D:4 | Learned a level 4 spell: Fulminant Prism 2950 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3403 | D:5 | Entered Level 5 of the Dungeon 3457 | D:5 | Reached skill level 1 in Translocations 3457 | D:5 | Reached skill level 1 in Alchemy 3457 | D:5 | Reached XP level 7. HP: 36/36 MP: 19/19 4102 | D:6 | Found a bloodstained altar of Trog. 4235 | D:6 | Found a staircase to the Ecumenical Temple. 4289 | D:6 | HP: 1/36 [water moccasin (5)] 4290 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, hex_medium, st_stairs_5 D:2: layout_basic D:3: layout_basic, overflow_temple_1_default, mainiacjoe_overflow_tiny_flanked D:4: layout_loops_cross, serial_glass, glass_columns_b, glass_columns_c, nicolae_shop_information_kiosk, chequers_serial_rivers_micro_d, uniq_sigmund, uniq_menkaure D:5: layout_loops_ring D:6: layout_cave_pods, overflow_temple_1_default, temple_statues, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 6 7 | 7.0 Conjurations | 5 6 7 | 7.0 Translocations | 1 4 | 4.3 Alchemy | 1 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 103 | 52 | 46 || 201 Searing Ray | | 4 | 13 || 17 Use: Scroll | 5 | 4 | || 9 Potion | | | 2 || 2 Armour: Robe | 2 | 9 | 9 || 20 Dodge: Dodged | 3 | 10 | 7 || 20