Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15408117001686096553 1316 xade the Conjurer (level 8, 0/41 HPs) Began as a Deep Elf Conjurer on Jan 17, 2026. Was an Initiate of Vehumet. Slain by a vampire (3 damage) ... on level 6 of the Dungeon. The game lasted 00:08:34 (3374 turns). xade the Conjurer (Deep Elf Conjurer) Turns: 3374, Time: 00:08:34 Health: 0/41 AC: 2 Str: 4 XL: 8 Next: 33% Magic: 13/19 EV: 11 Int: 32 God: Vehumet [......] Gold: 218 SH: 0 Dex: 13 Spells: 8/19 levels left rFire . . . t - +4 sling of the Lachrymose God {freeze, +Blink rElec Will+} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ++... o - amulet of regeneration Stlth ++ n - +6 ring of intelligence HPRegen 1.06/turn s - ring of willpower MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion, Evoke Blink You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 218 gold pieces. Inventory: Hand Weapons h - a +0 dagger of venom i - a +2 short sword of electrocution k - a +1 mace of protection t - the +4 sling of the Lachrymose God (weapon) {freeze, +Blink rElec Will+} (You found it on level 5 of the Dungeon) +Blink: It lets you blink. rElec: It insulates you from electricity. Will+: It increases your willpower. Armour a - a +0 robe (worn) Jewellery d - an amulet of guardian spirit n - a +6 ring of intelligence (worn) o - an amulet of regeneration (worn) r - an amulet of faith s - a ring of willpower (worn) Wands p - a wand of digging (2) Scrolls g - a scroll of teleportation l - a scroll of fear Potions b - a potion of magic c - 4 potions of heal wounds e - 6 potions of curing f - a potion of attraction {unknown} j - 3 potions of enlightenment m - a potion of mutation {unknown} q - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.4 Spellcasting + Level 6.5 Conjurations - Level 6.0 Translocations - Level 6.0 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 25% 3d13 3% 4 d - Iskenderun's Mystic Conj/Tloc 50% 2d11 (+2d63% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 98% N/A 1% 2 Maxwell's Portable Pile Tloc 49% (3-9)d5 1% 3 Teleport Other Tloc 49% N/A 1% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 [*[ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A vampire is nearby! There's something in the way. There's something in the way. You shoot a sling bullet. The sling bullet hits the vampire but does no damage. You shoot a sling bullet. The sling bullet hits the vampire. The vampire is lightly damaged. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire (lightly damaged, 83% to hit) The searing ray hits the vampire! The vampire is moderately damaged. (Press . to maintain the ray.) The vampire closely misses you. The vampire barely misses you. Unknown command. The searing ray hits the vampire. The vampire is moderately damaged. The vampire casts a spell. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something but does no damage. Something hits you! Something bites you. Something draws vitality from your injuries! The searing ray hits something. You finish channelling your searing ray. Something hits you but does no damage. Something bites you. Something draws vitality from your injuries! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you! Something bites you! * * * LOW HITPOINT WARNING * * * Something draws vitality from your injuries! Something hits you. You die... ##### ..#.. #.#.#### #.#.#.. #.#.#.# ..#####.#.#.# ......{@....# ...........[# ....#####...# ....#?[!#...# ....#|[/#...# # ....#))[#...#.# #.#.# ....#####...#.# #.#.# ..........)...# #.#.# #...)).)...### #.#.# There were no monsters in sight! Vanquished Creatures Grinder (D:4) Sigmund (D:4) Eustachio (D:5) A water moccasin (D:6) An ogre (D:6) A bullfrog (D:6) A gnoll sergeant (D:6) 2 scorpions A jelly (D:3) 3 iguanas 2 sleepcaps Natasha (thrice) (D:4) An orc wizard (D:6) 5 adders 3 gnolls (D:6) A dart slug (D:4) 7 orcs 4 ribbon worms 7 endoplasms 2 giant cockroaches 5 hobgoblins 3 jackals (D:1) 4 quokkas 6 ball pythons 4 bats A frilled lizard (D:1) 10 goblins 6 kobolds 6 rats (D:1) 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xade the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 267 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 735 | D:2 | Reached skill level 5 in Conjurations 735 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 738 | D:2 | Learned a level 2 spell: Searing Ray 1003 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 1029 | D:3 | Reached skill level 5 in Spellcasting 1290 | D:3 | Reached XP level 5. HP: 21/28 MP: 5/15 1295 | D:3 | Learned a level 4 spell: Fulminant Prism 1300 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1492 | D:3 | You fall into a shaft and drop 1 floor! 1506 | D:4 | Identified the inkwell talisman "Geph" {+Inv rN+ Dex-4 | Slay+2} 1580 | D:4 | Noticed Natasha 1585 | D:4 | Killed Natasha 1711 | D:4 | Noticed Sigmund 1717 | D:4 | Reached skill level 1 in Translocations 1717 | D:4 | Reached skill level 1 in Alchemy 1720 | D:4 | Killed Sigmund 1721 | D:4 | Reached XP level 6. HP: 23/32 MP: 5/17 1819 | D:4 | Noticed Natasha 1823 | D:4 | Killed Natasha 1915 | D:4 | Noticed Natasha 1919 | D:4 | Killed Natasha 1990 | D:4 | Noticed Grinder 2020 | D:4 | Killed Grinder 2021 | D:4 | Reached XP level 7. HP: 33/36 MP: 9/18 2150 | D:5 | Entered Level 5 of the Dungeon 2167 | D:5 | Found a burning altar of Makhleb. 2293 | D:5 | Found a staircase to the Ecumenical Temple. 2301 | Temple | Entered the Ecumenical Temple 2378 | Temple | Became a worshipper of Vehumet 2470 | D:5 | Found Konoczo's General Store. 2760 | D:5 | Identified the +4 sling of the Lachrymose God {freeze, | +Blink rElec Will+} 2823 | D:5 | Found Liychasaemm's Antique Armour Boutique. 2924 | D:5 | Found Ukirr's Armour Shoppe. 2951 | D:5 | Noticed Eustachio 3015 | D:5 | Killed Eustachio 3016 | D:5 | Reached skill level 5 in Translocations 3016 | D:5 | Reached skill level 5 in Alchemy 3214 | D:6 | Reached XP level 8. HP: 13/41 MP: 11/19 3373 | D:6 | HP: 2/41 [something (13)] 3374 | D:6 | Slain by a vampire Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_alcove_3, reono_crystal_passage, minmay_misc_feat_ornament D:4: layout_rooms, uniq_natasha, uniq_grinder, uniq_sigmund D:5: layout_rooms, lightli_temple_of_fire, minmay_temple_entry_fiery, serial_shops, shop, nicolae_shop_back_alley_shop, shop, nicolae_wormholes, uniq_eustachio D:6: layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, item_on_display_a_b, feat_on_display, due_unseen_surprise, minmay_strange_pillars Temple: minmay_crystal_spiral_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 | 6.4 Conjurations | 5 6 | 6.5 Translocations | 2 4 5 6 | 6.0 Alchemy | 2 4 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | | | 31 || 31 Cast: Magic Dart | 67 | 89 | 23 || 179 Searing Ray | | 9 | 15 || 24 Fulminant Prism | | | 3 || 3 Use: Scroll | 3 | | 6 || 9 Armour: Robe | 2 | 11 | 30 || 43 Dodge: Dodged | 3 | 5 | 29 || 37