Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 2372831808743761551 43 xade the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Feb 9, 2026. Mangled by Ijyb ... wielding a +2 devious dagger (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:57 (1350 turns). xade the Conjurer (Deep Elf Conjurer) Turns: 1350, Time: 00:02:58 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 37% Magic: 1/10 EV: 16 Int: 24 God: Gold: 111 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +5 ring of evasion (worn) Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of might {unknown} j - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 68% 2x1d7 3% 1 Sandblast Erth 8% 2d5 11% 1 Construct Spike Launche Frge 8% 2d3 16% 2 Grave Claw Necr 8% 2d7 16% 2 Scorch Fire 8% 2d5 16% 2 Passwall Erth 4% N/A 30% 3 Flame Wave Conj/Fire 17% 2d7 32% 4 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +2 devious dagger, wearing a +0 chain mail and carrying a wand of iceblast (58% to hit) The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +2 devious dagger, wearing a +0 chain mail and carrying a wand of iceblast (moderately wounded, 58% to hit) The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb closely misses you. Unknown command. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb screams, "You look like good test subject!" Ijyb misses you. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb hits you with a +2 devious dagger. The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb hits you with a +2 devious dagger! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Ijyb hits you with a +2 devious dagger! * * * LOW HITPOINT WARNING * * * You barely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +2 devious dagger! You die... Ijyb moans, "Good help so hard to find!" ##.######.# #...# #...# #...# ##.## #.# #.# #.# #@# #.g...... ####..... ...# .## .^ # You could see Ijyb. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:3) 8 endoplasms 6 hobgoblins A quokka (D:2) 2 ball pythons (D:2) A bat (D:1) 2 frilled lizards A goblin (D:3) 5 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xade the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 197 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 286 | D:1 | Reached skill level 5 in Conjurations 796 | D:1 | Learned a level 2 spell: Searing Ray 981 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1339 | D:3 | Encountered Ijyb 1350 | D:3 | Mangled by Ijyb Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring D:2: layout_rooms, minmay_tetromino_l4 D:3: layout_loops_ring, nicolae_overflow_four_foyers_diagonal, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 63 Searing Ray || 2 Read: Vulnerability || 1 Armour: Robe || 5 Dodge: Dodged || 3