xeon11 Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -28, D:1) a +0 quarterstaff (3, -17, D:1) a +0 dagger (8, -22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (14, -7, D:1) a +0 robe of willpower (16, -30, D:1) a ball python corpse (skeletalised by now) (24, -21, D:1) a +0 ring mail (24, 5, D:1) 3 atropa-tipped darts (26, -24, D:1) a +0 short sword (26, -20, D:1) a hobgoblin corpse (skeletalised by now) (26, -19, D:1) a +0 club a goblin corpse (skeletalised by now) (30, 6, D:1) a frilled lizard corpse (skeletalised by now) (32, 5, D:1) a hobgoblin corpse (skeletalised by now) (32, 9, D:1) a +0 dagger (35, -13, D:1) a bat corpse (skeletalised by now) (38, -24, D:1) a +0 whip (39, -20, D:1) a rat corpse (skeletalised by now) (39, -15, D:1) a bat corpse (skeletalised by now) (39, -8, D:1) a +0 hand axe (42, 3, D:1) a rat skeleton (42, 4, D:1) a +0 short sword a kobold skeleton (42, 9, D:1) a bat skeleton (43, -4, D:1) a +0 club (49, 12, D:1) a +0 spear (51, 23, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, 9, D:2) a +0 spear (12, 9, D:2) the +1 ring mail of Vuruked {^Drain rF++ rCorr MP-5} rF++: It greatly protects you from fire. MP-5: It affects your magic capacity (-5). rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (13, -14, D:2) a +0 dagger (18, -25, D:2) a +0 trident (20, -19, D:2) a +0 dagger (28, -12, D:2) a +0 whip a kobold corpse (skeletalised by now) (31, -14, D:2) a bat corpse (skeletalised by now) (36, 0, D:2) a +0 ring mail (37, -8, D:2) a +0 dagger a kobold corpse (skeletalised by now) (40, -24, D:2) a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a flux talisman (0, 2, D:3) a +0 club a kobold corpse (skeletalised by now) (1, -12, D:3) a +0 scythe a +2 robe of cold resistance (1, 13, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (14, 16, D:3) a +0 club a goblin corpse (skeletalised by now) (23, 15, D:3) a +0 rapier (23, 16, D:3) a +0 cloak (31, 11, D:3) a +0 hand axe a +0 leather armour an orc skeleton (35, 11, D:3) a staff of fire (38, 17, D:3) a rat skeleton (40, 5, D:3) a +0 pair of boots (48, 10, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Kupiazay's Jewellery Boutique a ring of ice (325 gold) a ring of positive energy (260 gold) a ring of willpower (325 gold) an amulet of guardian spirit (390 gold) a ring of resist corrosion (260 gold) a ring of fire (325 gold) an amulet of the acrobat (390 gold) a ring of ice (325 gold) a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} (733 gold) [ring of positive energy] AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). rN+: It protects you from negative energy. HP+2: It affects your health (+2). SH+2: It affects your SH (+2). a ring of fire (325 gold) a ring of protection from fire (325 gold) (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (1, 26, D:4) a +0 leather armour (5, -3, D:4) an adder corpse (skeletalised by now) (20, 12, D:4) a +0 robe (21, 4, D:4) a +0 long sword (31, 1, D:4) a +0 quarterstaff (33, 25, D:4) a +0 dagger a goblin skeleton (34, -11, D:4) a beast talisman (34, -6, D:4) a book of Callings (39, 37, D:4) a +0 mace (43, 29, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (47, 30, D:4) a +0 quarterstaff (54, -14, D:4) a +0 plate armour (56, -14, D:4) a +0 quarterstaff (56, 30, D:4) a +0 short sword (57, 24, D:4) a ball python skeleton Level 5 of the Dungeon [Shop] Lucir's Book Emporium a book of Callings (392 gold) a book of Maladies (476 gold) a book of Party Tricks (308 gold) Maxwell's Memoranda (588 gold) a book of Burglary (308 gold) a book of Touch (308 gold) (0, 0, D:5) a +0 battleaxe (1, -7, D:5) a +0 flail an orc corpse (skeletalised by now) (4, 27, D:5) an iguana skeleton (9, -3, D:5) a +0 mace (14, -7, D:5) a +0 robe (18, 11, D:5) a +2 pair of gloves (22, 22, D:5) a +0 leather armour (24, 30, D:5) a +0 club 3 boomerangs (25, 31, D:5) a +0 short sword 3 boomerangs an orc corpse (skeletalised by now) (27, 34, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (29, -13, D:5) a +0 spear (50, -18, D:5) a +0 trident (52, 7, D:5) a +0 hand axe (53, 7, D:5) a +0 short sword (56, 2, D:5) a +0 ring mail (60, 2, D:5) the +6 whip of Sipteusm {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +2 chain mail of poison resistance (1, 0, D:6) a +0 robe a +0 dagger (3, -3, D:6) a +0 short sword (8, -6, D:6) a +0 flail (9, -7, D:6) a +0 robe a +0 club (10, -7, D:6) a +0 whip (10, -6, D:6) a +0 whip (23, -2, D:6) a book of Callings (24, 26, D:6) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (30, -8, D:6) a +0 morningstar a +0 flail a +0 chain mail (31, -8, D:6) a +0 dagger a +0 robe (31, -7, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (12, 22, D:7) a +0 hand axe (12, 23, D:7) a +0 hand axe (12, 24, D:7) a +0 dagger a +0 robe (14, 9, D:7) a +0 spear a +0 robe (19, -10, D:7) a +0 hand axe (19, -5, D:7) a +0 robe a +0 hand axe (19, -1, D:7) a +0 whip (20, -9, D:7) a +0 robe a +3 falchion a +0 robe a +0 flail (20, -8, D:7) a +0 robe a +1 war axe (37, -11, D:7) a +0 shortbow Level 8 of the Dungeon [Shop] Neruutyl's Jewellery Emporium an amulet of faith (440 gold) the ring "Loatt" {Ice Int+5} (467 gold) [ring of ice] Ice: It enhances your ice magic. Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. a ring of fire (275 gold) a ring of resist corrosion (220 gold) the ring of Ywnuukis {rElec rF+ rN+} (475 gold) [ring of protection from fire] rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. a ring of ice (275 gold) a ring of protection from fire (275 gold) the ring "Xinim" {Fire Str+3 SInv} (467 gold) [ring of fire] Fire: It enhances your fire magic. Str+3: It affects your strength (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. a +6 ring of strength (396 gold) (0, 0, D:8) a +0 mace (5, -6, D:8) a +3 dagger of freezing a +0 robe a +3 battleaxe a +0 robe of fire resistance (6, -12, D:8) a +0 morningstar a +0 robe (12, -12, D:8) a +0 long sword (15, 10, D:8) a +0 leather armour a +0 war axe (18, 25, D:8) a +0 mace a +0 robe (18, 26, D:8) a +0 robe (20, 25, D:8) a +0 morningstar a +0 robe (21, 24, D:8) a +0 dagger a +0 robe (24, 6, D:8) a +0 robe a +2 falchion of freezing a +0 robe a +0 short sword (25, 6, D:8) a +0 robe a +0 short sword (25, 7, D:8) a +0 robe a +4 mace (26, 8, D:8) a +0 ring mail a +0 mace (29, -2, D:8) a +0 plate armour (31, -4, D:8) a +0 orcbow (32, 15, D:8) a +0 robe (35, 4, D:8) a +0 plate armour (40, 27, D:8) a staff of conjuration Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail a +2 mace of holy wrath (3, 8, D:9) a blade talisman (6, 24, D:9) a +5 great sword a +0 robe (7, 14, D:9) a +0 flail (10, -7, D:9) a +0 robe a +0 scimitar (10, -6, D:9) a +0 robe a +0 morningstar (10, 10, D:9) a +0 club (10, 14, D:9) a -2 demon whip of venom (11, -4, D:9) a +0 robe a +0 war axe (11, 0, D:9) a +4 short sword a +0 robe a +3 short sword a +0 robe (11, 10, D:9) 2 boomerangs a +0 dagger a +0 robe a +0 dagger (12, -16, D:9) a +0 robe (13, -4, D:9) a +4 long sword a +0 robe (13, 6, D:9) a +0 chain mail a +0 club (13, 8, D:9) a +0 robe a +3 long sword of freezing (14, -4, D:9) a +0 flail a +0 robe (14, 7, D:9) a +0 robe a +0 dagger (15, 13, D:9) a +3 spear a +0 robe (19, -4, D:9) a +1 dire flail of draining a +0 robe (24, -2, D:9) a +2 dagger of venom Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club a +0 giant club (4, 15, D:10) a +0 war axe of draining (12, 35, D:10) a +0 dagger a +0 robe (12, 36, D:10) a +0 dagger a +0 robe a +0 morningstar a +0 ring mail (21, 38, D:10) a +0 trident (33, 2, D:10) a +0 falchion (33, 14, D:10) a +0 flail a +0 robe a +0 orcbow (33, 15, D:10) a +0 dagger a +0 robe a +0 trident a +0 chain mail (35, 11, D:10) 34 gold pieces a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club (39, 6, D:10) a +0 scale mail (41, 4, D:10) a staff of cold (46, 2, D:10) a +0 whip (46, 26, D:10) a +0 dagger a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 short sword (11, 10, Lair:1) a +0 pair of boots (17, 13, Lair:1) a +0 dagger (22, -6, Lair:1) a +0 pair of gloves (27, 1, Lair:1) a +0 club (28, 14, Lair:1) a large rock (28, 22, Lair:1) a large rock (30, 11, Lair:1) a spriggan skeleton (30, 12, Lair:1) 4 boomerangs (30, 13, Lair:1) a +0 leather armour (32, 11, Lair:1) a -2 hand axe (36, 8, Lair:1) a spriggan skeleton (37, 19, Lair:1) a -3 whip (37, 20, Lair:1) a -2 hand axe (38, 13, Lair:1) a -1 robe (38, 19, Lair:1) a -3 whip (38, 20, Lair:1) a -2 spear (39, 19, Lair:1) a -2 sling (42, 13, Lair:1) a large rock (43, 18, Lair:1) a centaur skeleton (44, 9, Lair:1) a large rock (45, 10, Lair:1) a -1 robe (45, 11, Lair:1) a -3 robe (46, 10, Lair:1) a -1 robe (46, 11, Lair:1) a -1 robe (46, 14, Lair:1) a spriggan skeleton (47, 9, Lair:1) a large rock (50, 16, Lair:1) a large rock (51, 23, Lair:1) a +0 short sword (56, 19, Lair:1) a -2 robe Level 2 of the Lair of Beasts (1, 0, Lair:2) 25 gold pieces (3, 20, Lair:2) 9 gold pieces (4, 19, Lair:2) 6 gold pieces