xeon11 Level 1 of the Dungeon [Shop] Qoycaapov's Antique Armour Shop a +0 leather armour (44 gold) the scarf "Ziem" {rC+ rF+, ^Drain Will+++ rCorr Stlth+} (1491 gold) Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. a +0 ring mail (88 gold) a +0 robe (15 gold) a +1 leather armour of positive energy (242 gold) a +0 robe (15 gold) a +3 chain mail of willpower (583 gold) a +0 scale mail of cold resistance (242 gold) a +2 chain mail of cold resistance (473 gold) a +2 ring mail of poison resistance (396 gold) [Shop] Zel Efau's Antique Weapon Shop a +0 long sword (80 gold) a +0 club (23 gold) a +2 antimagic spear (483 gold) a +2 shortbow of freezing (400 gold) a +0 long sword (80 gold) the +1 sling "Dotrivunu" {freeze, rCorr Int+3 Dex+3} (756 gold) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. a +0 mace (69 gold) the +8 mace of Risk Management {spect, rPois rF++ rC- Dex-4 SInv} (1495 gold) Dex-4: It affects your dexterity (-4). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. [Shop] Goatyur's Book Boutique a book of Spontaneous Combustion (380 gold) Great Wizards, Vol. VII (300 gold) a book of Dangerous Friends (420 gold) Sif Muna's Dabbling in Spellweaving (120 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Shock Conjuration/Air 1 c - Magic Dart Conjuration 1 a book of Battle (320 gold) a book of Blood (320 gold) a book of Annihilations (600 gold) the Handbook of Actinic Locality (320 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Maxwell's Portable Piledriver Translocation 3 c - Teleport Other Translocation 3 d - Brom's Barrelling Boulder Conjuration/Earth 4 a book of Dreams (240 gold) a book of Geomancy (200 gold) [Shop] Xearruom's Armour Shop a +0 pair of boots (49 gold) a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 chain mail (49 gold) a +0 robe (7 gold) a +0 scale mail (44 gold) a +1 chain mail of poison resistance (148 gold) a +0 ring mail (44 gold) (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 9, D:1) a +0 helmet (6, -19, D:1) a ball python corpse (skeletalised by now) (10, 17, D:1) a +0 whip (13, 14, D:1) a +0 rapier (18, 8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (20, -16, D:1) a +0 helmet (20, 9, D:1) a +0 dagger (22, -17, D:1) a quokka skeleton (23, -14, D:1) a +1 hand axe of draining (25, 25, D:1) 4 stones (42, -23, D:1) a rat corpse (skeletalised by now) (54, 2, D:1) a rat corpse (skeletalised by now) (54, 21, D:1) a ball python skeleton a ball python skeleton (55, -1, D:1) 3 stones (63, 23, D:1) 5 stones Level 2 of the Dungeon [Shop] Dobbock's Antique Armour Emporium a +0 robe (15 gold) the +0 pair of boots "Saosyt" {^Contam rPois rC- SInv} (160 gold) rC-: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. a +0 ring mail (88 gold) a +0 robe (15 gold) a +2 ring mail of poison resistance (396 gold) the +3 ring mail "Zisakh" {Rampage rElec Int-2 SInv} (726 gold) Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. a +2 robe of resistance (829 gold) a +0 robe (15 gold) a +2 pair of boots (363 gold) (0, 0, D:2) a +0 mace (6, 29, D:2) a +0 plate armour (9, 8, D:2) a rat corpse (skeletalised by now) (16, 13, D:2) a +0 dagger (16, 19, D:2) a +0 dagger (17, 13, D:2) a +0 whip a stone a kobold corpse (skeletalised by now) (17, 14, D:2) a +0 short sword (17, 15, D:2) a +0 club a kobold corpse (skeletalised by now) (21, -4, D:2) a bat skeleton (32, 5, D:2) a +0 dagger (33, 26, D:2) a +0 club a goblin skeleton (34, 8, D:2) a +0 leather armour a +0 club an orc skeleton (40, 42, D:2) a +0 dagger (43, 14, D:2) a +0 dagger (46, -6, D:2) a +0 dagger (46, 33, D:2) a bat corpse (skeletalised by now) (54, 17, D:2) a +0 hand axe Level 3 of the Dungeon (4, 36, D:3) a frilled lizard skeleton (5, 3, D:3) a +0 club a goblin corpse (skeletalised by now) (7, 41, D:3) an adder skeleton (16, 25, D:3) a +0 whip a kobold corpse (skeletalised by now) (16, 39, D:3) a +0 helmet (24, 42, D:3) 5 stones a +0 short sword (30, 28, D:3) a rat skeleton (32, 18, D:3) a +0 ring mail (39, 11, D:3) a +0 ring mail (39, 29, D:3) 15 gold pieces (39, 32, D:3) a hobgoblin skeleton (44, 45, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 mace an orc corpse (skeletalised by now) (0, 1, D:4) a +0 hand axe (0, 2, D:4) a +0 dagger a +0 whip an orc corpse (skeletalised by now) (1, 1, D:4) a +2 hand axe of venom a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (12, 6, D:4) a +0 scale mail (12, 7, D:4) a +0 ring mail (12, 15, D:4) a +0 hand axe (12, 17, D:4) a book of the Senses (13, -5, D:4) a +0 short sword (14, -28, D:4) a +0 war axe (16, -21, D:4) an adder skeleton (16, -15, D:4) a +0 short sword (16, 13, D:4) a +0 club a goblin skeleton (18, -33, D:4) a +0 leather armour (18, 9, D:4) a jackal skeleton (19, 10, D:4) a jackal skeleton (35, -29, D:4) a hobgoblin corpse (skeletalised by now) (40, 14, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 1, D:5) an adder skeleton (0, 2, D:5) a +0 dagger an orc skeleton (1, 1, D:5) a +0 flail an orc skeleton (2, 3, D:5) a +0 dagger a +0 robe an orc skeleton (5, 7, D:5) 6 stones (6, -21, D:5) a +0 falchion a +0 leather armour (7, -21, D:5) a +0 flail a +0 chain mail an orc skeleton (8, 8, D:5) a +0 falchion a +0 leather armour an orc skeleton (8, 9, D:5) an adder skeleton (9, 7, D:5) a +1 dagger of venom a +0 leather armour an orc skeleton (9, 8, D:5) a +1 mace of venom an orc skeleton (15, 11, D:5) a +0 short sword (17, -15, D:5) a +0 short sword 2 boomerangs an orc skeleton (19, 8, D:5) a +0 short sword a kobold corpse (skeletalised by now) (20, -16, D:5) a +2 mace of protection (20, 10, D:5) a +2 whip of draining a +0 robe a gnoll corpse (skeletalised by now) (23, -1, D:5) a +0 club (23, 10, D:5) a +1 rapier of venom (23, 12, D:5) a +0 robe (26, -5, D:5) 2 atropa-tipped darts (28, -25, D:5) a +0 robe (39, -22, D:5) an iguana corpse (skeletalised by now) (41, -10, D:5) an iguana skeleton (42, -10, D:5) an adder skeleton Level 6 of the Dungeon (5, -20, D:6) a hound corpse (5, -3, D:6) a +2 whip of electrocution a +0 robe (19, -28, D:6) an adder corpse (skeletalised by now)