xeon11 Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (6, 10, D:1) a hobgoblin skeleton (7, 10, D:1) a +0 club a +0 dagger a goblin skeleton (8, 5, D:1) a +0 club (9, -8, D:1) a bat skeleton (9, 24, D:1) a +0 leather armour (13, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 6, D:1) a +0 short sword (17, 24, D:1) a hobgoblin corpse (skeletalised by now) (23, 34, D:1) a +0 club a goblin corpse (skeletalised by now) (30, -6, D:1) a frilled lizard corpse (skeletalised by now) (31, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (31, 20, D:1) a +0 whip (33, -12, D:1) a +0 short sword (35, -6, D:1) a +0 pair of gloves (35, 36, D:1) a hobgoblin corpse (skeletalised by now) (40, 21, D:1) a +0 short sword (44, 12, D:1) a ball python skeleton (46, 3, D:1) a +0 dagger a +0 short sword a hobgoblin skeleton a kobold skeleton (46, 5, D:1) a +0 sling (58, 19, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 6, D:2) an adder corpse (skeletalised by now) (3, 5, D:2) a +0 club a +0 sling a +0 leather armour a goblin corpse (skeletalised by now) (20, 24, D:2) a quokka skeleton (23, 14, D:2) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (26, 10, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, 25, D:2) the +2 hand axe "Grim" {drain, *Noise rCorr Str+4 Dex+6} Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (48, 23, D:2) a +0 falchion Level 3 of the Dungeon (7, 29, D:3) a +0 long sword (17, 17, D:3) a hobgoblin skeleton (20, 2, D:3) a ball python corpse (34, 2, D:3) a +0 sling a hobgoblin corpse (skeletalised by now) (37, -1, D:3) a +0 pair of boots (41, 7, D:3) a jackal skeleton (42, 13, D:3) a +0 short sword a kobold corpse Level 4 of the Dungeon (5, -3, D:4) 12 gold pieces