Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 6427790834851154368 30 xeon11 the Magician (level 3, -3/25 HPs) Began as a Djinni Ice Elementalist on Aug 16, 2025. Slain by a scorpion (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:47 (1094 turns). xeon11 the Magician (Djinni Ice Elementalist) Turns: 1094, Time: 00:04:47 Health: -3/25 AC: 2 Str: 7 XL: 3 Next: 35% Gold: 81 EV: 11 Int: 16 God: SH: 0 Dex: 15 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} c - 3 scrolls of identify {unknown} d - a scroll of poison {unknown} g - a scroll of noise {unknown} h - a scroll of acquirement {unknown} Potions e - a potion of mutation {unknown} f - a potion of curing {unknown} i - a potion of moonshine {unknown} Skills: + Level 2.6 Dodging - Level 2.0 Stealth + Level 0.6 Unarmed Combat + Level 3.7 Spellcasting - Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic + Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 b - Frozen Ramparts Ice 28% 1d5 12% 3 c - Ozocubu's Armour Ice 14% N/A 12% 3 d - Summon Ice Beast Ice/Summ 14% N/A 12% 3 e - Soul Splinter Necr 56% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) You freeze the scorpion. The scorpion is moderately wounded. The scorpion completely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) You freeze the scorpion. The scorpion is heavily wounded. The scorpion stings you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 100% to hit) You freeze the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 100% to hit) You freeze the scorpion. The scorpion is severely wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 100% to hit) You freeze the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ########### #.....s@..# #.#######.# ### ###.# .....#####.#.###.## #................# #..###.....###.#.# #..........# ....####.#.### # #.#.# You could see a scorpion. Vanquished Creatures An adder (D:2) 4 endoplasms 2 giant cockroaches 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xeon11 the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | xeon11 set off with the following spells memorised: Freeze, | Frozen Ramparts, Ozocubu's Armour, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 172 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 693 | D:1 | Found Kinga's General Store. 992 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 992 | D:2 | Learned a level 1 spell: Soul Splinter 1086 | D:2 | Noticed a scorpion 1094 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_loops_cross, serial_shops, nicolae_shop_cornered_store D:2: layout_loops_corners, shapermc_ecumenical_altar_petra, dreamdust_princess_corridor, serial_bayou_pond_c Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Unarmed Combat | | 0.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 20 Cast: Freeze || 38 Armour: Robe || 30 Dodge: Dodged || 19