Dungeon Crawl Stone Soup version 0.34-a0-1589-g38ba4db094 (webtiles) character file. Game seed: 12088174071612492266 32 xeon11 the Vexing (level 2, -1/23 HPs) Began as a Demigod Hexslinger on Dec 3, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:51 (983 turns). xeon11 the Vexing (Demigod Hexslinger) Turns: 983, Time: 00:02:51 Health: -1/23 AC: 3 Str: 11 XL: 2 Next: 93% Magic: 6/6 EV: 12 Int: 15 God: Gold: 44 SH: 0 Dex: 21 Spells: 3/3 levels left rFire + . . (50%) a - +1 sling rCold + + . (33%) (no offhand) rNeg . . . (100%) g - +1 robe "Xejiumm" {rF+ rC+ Str+2 Archmagi} rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn c - quill talisman of the Devil {rC+ Dex+5} %: archmagi @: lethally poisoned (-1 -> -6), quill-form A: quills, high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles h - a throwing net Armour b - a +0 robe d - a +0 chain mail e - a +0 leather armour f - a +0 pair of gloves g - the +1 robe "Xejiumm" (worn) {rF+ rC+ Str+2 Archmagi} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Talismans c - the quill talisman of the Devil (worn) {rC+ Dex+5} (You found it on level 1 of the Dungeon) [quill talisman] rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Scrolls p - a scroll of poison c - a scroll of teleportation {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} h - a scroll of amnesia {unknown} l - a scroll of enchant armour {unknown} Potions f - a potion of heal wounds {unknown} j - 2 potions of brilliance {unknown} k - a potion of lignification {unknown} n - a potion of enlightenment {unknown} Skills: + Level 1.4 Fighting + Level 2.0 Ranged Weapons + Level 2.0 Dodging + Level 1.2 Spellcasting + Level 3.0 Hexes + Level 1.3 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% 2d2 11% 2 Sigil of Binding Hex 14% N/A 22% 3 Tukima's Dance Hex 14% N/A 22% 3 Inner Flame Hex/Fire 11% N/A 30% 3 Cause Fear Hex 7% N/A 56% 4 Dimensional Bullseye Hex/Tloc 4% N/A 78% 4 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The adder barely misses you. You shoot a sling bullet. The sling bullet closely misses the adder. The adder barely misses you. The adder closely misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. The adder barely misses you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet misses the adder. The adder is struck by your quills. The adder closely misses you. The adder completely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. You feel sick. The adder bites you. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. You feel sick. The adder is struck by your quills. The adder barely misses you. The adder bites you. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder closely misses you. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. You are no longer poisoned. The adder misses you. The adder barely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the adder. You die... #.# #..#############.# ..# #................# .## #.#######..####### .#######.# ###'#### .......... ##≈≈.≈≈≈### .####### ##≈≈....≈≈≈## +# #≈≈.......≈≈# #≈.........≈≈# . #≈..@♣♣♣♣♣..≈# .. #≈..⌠Sr..♣..≈≈ ..# #≈...♣.⌠:♣ ..≈ ... #≈≈..♣.[..⌠. ≈ ##≈..♣ ♣♣♣.. #≈≈:) . ##≈≈. ##≈≈ You could see an adder and a rat. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 endoplasms 5 hobgoblins 3 ball pythons (D:1) 2 bats A frilled lizard (D:1) 3 goblins 3 kobolds A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xeon11 the Demigod Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 17 | D:1 | Found Hooserghu's Antique Weapon Shoppe. 40 | D:1 | Reached skill level 1 in Fighting 47 | D:1 | Reached skill level 1 in Fire Magic 69 | D:1 | Identified the quill talisman of the Devil {rC+ Dex+5} 294 | D:1 | Reached XP level 2. HP: 23/23 MP: 6/6 851 | D:2 | Identified the +1 robe "Xejiumm" {rF+ rC+ Str+2 Archmagi} 900 | D:2 | Reached skill level 3 in Hexes 982 | D:2 | HP: 1/23 [adder (2)] 983 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, serial_shops, nicolae_shop_overgrown_old_shop, minmay_bisected D:2: layout_basic, kennysheep_potato Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Fire Magic | 1 | 1.3 Dodging | 2 | 2.0 Ranged Weapons | 2 | 2.0 Hexes | 3 | 3.0 Spellcasting | | 1.2 Action || total ---------------------------++------- Fire: Sling || 66 Armour: Robe || 15 Leather armour || 7 Dodge: Dodged || 27 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1000 | 912 | 88 | 0 | 726 | 2 | 500.0 | Dungeon | 1000 | 912 | 88 | 0 | 726 | 2 | 500.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 754 daAuts D:2: 246 daAuts