Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 13082536544100448520 0 xeon11 the Digger (level 1, 16/19 HPs) Began as a Troll Wanderer on Dec 8, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:44 (36 turns). xeon11 the Digger (Troll Wanderer) Turns: 36, Time: 00:00:45 Health: 16/19 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 10 God: Gold: 13 SH: 0 Dex: 8 Spells: 1/2 levels left rFire . . . (100%) - Claws rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 1.03/turn MPRegen 0.07/turn %: no passive effects @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +2 dagger Missiles b - 14 poisoned darts (quivered) Armour c - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions B - a potion of berserk rage L - a potion of lignification d - a potion of curing {unknown} Skills: + Level 1.5 Fighting + Level 1.7 Throwing + Level 1.0 Stealth - Level 1.0 Spellcasting - Level 1.7 Earth Magic - Level 1.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 8% 2d5 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 4% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Okay, then. You open the door. There is an open door here. Key pressed, stopping explore. c - a scroll labelled RIHELI VIQA There is a fountain of clear blue water here. You now have 13 gold pieces. d - a white potion You encounter a rat. A rat is nearby! The rat squeaks loudly. You encounter a bat. The bat barely misses you. You closely miss the bat. The bat hits you but does no damage. The bat hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You unwield your +2 dagger. The bat barely misses you. The rat bites you but does no damage. Okay, then. You closely miss the rat. The bat hits you but does no damage. The rat bites you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # .# ##.# ... :. ######## ##. #......# #r## #..###.# #@b# #+#....#.# #.#.# #....⌠.#.## #.# .# #..#......## #.# # +.####.....####.# #..#............# #....⌠.#.######.# ##'#....#.# #... ...#..###.# ##### You could see a bat and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xeon11 the Troll Wanderer began the quest for the Orb. 0 | D:1 | xeon11 set off with the following items: a +2 dagger, 14 | poisoned darts, a +0 robe, a potion of berserk rage, a | potion of lignification; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Passwall. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 36 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 1 Unarmed || 1 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 0 | 27 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 0 | 27 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 35 daAuts