Seeded DCSS version 0.34-a0-1975-g332d4de64d (webtiles) character file. Game seed: 8423875979183890090 (custom seed) 2434 xeon11 the Geomancer (level 9, 0/55 HPs) Began as a Gargoyle Air Elementalist on Jan 8, 2026. Was an Initiate of Vehumet. Slain by an orc warrior ... wielding a +0 halberd (17 damage) ... on level 9 of the Dungeon. The game lasted 00:42:49 (9509 turns). xeon11 the Geomancer (Gargoyle Air Elementalist) Turns: 9509, Time: 00:42:50 Health: 0/55 AC: 12 Str: 11 XL: 9 Next: 49% Magic: 1/21 EV: 11 Int: 34 God: Vehumet [......] Gold: 389 SH: 0 Dex: 19 Spells: 7/19 levels left rFire . . . (100%) g - +3 hand axe "Bekhlule" {holy, Int+3} rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) l - +0 helmet rElec + (33%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . d - +1 pair of boots Will ..... e - amulet of regeneration Stlth +++ q - +6 ring of intelligence HPRegen 1.09/turn s - ring of Toileiz {^Contam MP+4 Int+4 Dex+9} MPRegen 0.17/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: Renounce Religion (0%) You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 389 gold pieces. Inventory: Hand Weapons g - the +3 hand axe "Bekhlule" (weapon) {holy, Int+3} (You took it off a kobold on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). It cannot be enchanted further. j - a +1 hand axe of sundering k - a +2 long sword of protection Missiles h - 10 stones i - 4 throwing nets o - 3 curare-tipped darts r - 22 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) d - a +1 pair of boots (worn) f - a +0 ring mail l - a +0 helmet (worn) Magical Staves m - a staff of conjuration Jewellery b - a ring of positive energy e - an amulet of regeneration (worn) n - a ring of see invisible p - the amulet "Cetohome" {Acrobat +Blink Int+2} (You found it on level 6 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Blink: It lets you blink. Int+2: It affects your intelligence (+2). q - a +6 ring of intelligence (worn) s - the ring of Toileiz (worn) {^Contam MP+4 Int+4 Dex+9} (You acquired it on level 8 of the Dungeon) [ring of dexterity] ^Contam: It causes magical contamination when unequipped. MP+4: It affects your magic capacity (+4). Int+4: It affects your intelligence (+4). Dex+9: It affects your dexterity (+9). Wands e - a wand of paralysis (10) a - a wand of flame (13) d - a wand of digging (3) p - a wand of polymorph (1) Scrolls W - a scroll of brand weapon t - 3 scrolls of teleportation j - 4 scrolls of enchant armour {unknown} k - 2 scrolls of enchant weapon {unknown} c - a scroll of revelation {unknown} i - 7 scrolls of identify e - a scroll of fear {unknown} h - a scroll of amnesia {unknown} m - a scroll of immolation {unknown} o - a scroll of poison {unknown} Potions g - a potion of magic c - 2 potions of curing d - a potion of resistance {unknown} f - 3 potions of heal wounds {unknown} e - 2 potions of enlightenment o - 3 potions of moonshine l - a potion of mutation {unknown} n - 2 potions of haste {unknown} Skills: - Level 6.0 Fighting + Level 2.0 Dodging + Level 2.9 Stealth + Level 5.5 Spellcasting + Level 6.1 Conjurations - Level 2.4 Air Magic * Level 8.7 Earth Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Magic Dart Conj 100% 1d8 1% 1 c - Static Discharge Conj/Air 76% 3-7/arc 1% 2 d - Stone Arrow Conj/Erth 100% 3d13 1% 3 e - Lee's Rapid Deconstr Erth 31% 3d16* 3% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Sandblast Erth 100% 2d20 1% 1 Passwall Erth 62% N/A 1% 3 Soul Splinter Necr 36% N/A 4% 1 Swiftness Air 25% N/A 4% 3 Grave Claw Necr 18% 2d8 6% 2 Summon Seismosaurus Egg Summ/Erth 39% N/A 7% 4 Flame Wave Conj/Fire 30% 2d9 12% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 (+2d4 12% 4 Teleport Other Tloc 9% N/A 13% 3 Airstrike Air 12% 2d(2-18) 16% 4 Borgnjor's Vile Clutch Necr/Erth 19% N/A 19% 5 Vhi's Electric Charge Tloc/Air 34% N/A 26% 4 Animate Dead Necr 9% N/A 38% 4 Dimensional Bullseye Hex/Tloc 4% N/A 38% 4 Eringya's Surprising Cr Summ 9% N/A 38% 4 Magnavolt Erth/Air 23% 4d13 98% 7 Maxwell's Capacitive Co Air 12% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:7 Lair: D:8-11 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Dithmenos Elyvilon Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +6) Message History The lightning grounds out. The gnoll sergeant hits you with a +0 trident! The orc warrior barely misses you. The gnoll sergeant misses you. The orc warrior hits you with a +0 halberd. Things that are here: a +0 spear; a gnoll corpse Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The orc warrior is struck by an arc of lightning. The orc warrior is moderately wounded. You resist. You are struck by an arc of lightning. The orc warrior is struck by an arc of lightning. The orc warrior is heavily wounded. The lightning grounds out. The gnoll sergeant barely misses you. The orc warrior hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing a +0 kite shield (severely wounded, 87% to hit) The stone arrow hits the gnoll sergeant! You kill the gnoll sergeant! Vehumet accepts your kill. The orc warrior hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the orc warrior but do no damage. The orc warrior is heavily wounded. The orc warrior hits you but does no damage. You hit the orc warrior but do no damage. The orc warrior is heavily wounded. The orc warrior hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * You hit the orc warrior. The orc warrior is severely wounded. The orc warrior hits you with a +0 halberd! You die... ##### #... ####)####### .##..<)).....# #.....))@.....# ####...)o.....# #..........# #.......