xeon11 Level 1 of the Dungeon (0, 0, D:1) a +0 spear (10, -19, D:1) a hobgoblin skeleton a rat skeleton (12, 5, D:1) a jackal corpse (skeletalised by now) (16, 5, D:1) a +0 whip a frilled lizard corpse (skeletalised by now) (17, -21, D:1) a +0 chain mail (19, -1, D:1) a quokka skeleton (21, -17, D:1) a +0 short sword a +0 club a goblin corpse (skeletalised by now) (21, -1, D:1) a hobgoblin skeleton (22, -1, D:1) a rat skeleton (26, -14, D:1) a bat skeleton (26, -11, D:1) a bat skeleton (26, -3, D:1) a jackal skeleton (31, -9, D:1) a ball python skeleton (31, -7, D:1) a rat skeleton (33, 0, D:1) a +1 antimagic dagger a kobold corpse (skeletalised by now) (37, -13, D:1) a +0 robe (38, -19, D:1) a +0 whip (42, 4, D:1) a frilled lizard skeleton (43, 5, D:1) a +0 club (46, -14, D:1) a frilled lizard corpse (skeletalised by now) (49, 5, D:1) a +1 pair of boots (52, -3, D:1) a +0 dagger 4 stones Level 2 of the Dungeon [Shop] Hioma's Armour Emporium a +0 ring mail (56 gold) a +0 scale mail (56 gold) a +0 robe (12 gold) a +0 leather armour (28 gold) a +2 pair of gloves (231 gold) +1 ice dragon scales (798 gold) the +5 scale mail of Fresh Amelioration {Rampage Slay+5} (798 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (0, 0, D:2) a +0 spear (1, 0, D:2) a +0 whip (2, -5, D:2) a +0 sling (12, 28, D:2) a +0 dagger (17, -23, D:2) a +2 pair of boots (17, -1, D:2) a +0 robe (17, 14, D:2) a +0 spear (18, 14, D:2) a +0 spear (19, 14, D:2) a +0 club (20, -11, D:2) 6 atropa-tipped darts (20, 6, D:2) a +0 short sword (28, 5, D:2) a +0 dagger (28, 8, D:2) a +0 club Level 3 of the Dungeon (2, 0, D:3) a +0 club (19, 7, D:3) a +0 club (39, 19, D:3) a +2 short sword of freezing 4 stones (39, 27, D:3) a +0 robe (41, 22, D:3) an orb of pyromania (43, -1, D:3) a +0 dagger (43, 4, D:3) 3 poisoned darts (43, 25, D:3) a +1 short sword of venom a +0 leather armour (44, 25, D:3) a +0 whip a +0 ring mail (45, 1, D:3) a +0 sling (45, 25, D:3) a +0 dagger a +0 robe (46, 25, D:3) a +0 short sword (50, 8, D:3) a +0 robe Level 4 of the Dungeon [Shop] Zetaupupt's Assorted Antiques a maw talisman (360 gold) a condenser vane (960 gold) a +0 quarterstaff (120 gold) a condenser vane (960 gold) a sack of spiders (960 gold) (0, 0, D:4) a +0 flail (3, 13, D:4) a +0 robe (5, 13, D:4) a scroll of vulnerability (5, 14, D:4) 2 potions of enlightenment (5, 15, D:4) a potion of mutation (6, 7, D:4) a +0 club (6, 13, D:4) a potion of haste (6, 14, D:4) a +0 scale mail (6, 15, D:4) a potion of mutation (7, 13, D:4) a potion of enlightenment (7, 14, D:4) 14 gold pieces (7, 15, D:4) a potion of haste (8, 7, D:4) a +0 halberd a +0 club a +0 robe a gnoll corpse (skeletalised by now) (10, 9, D:4) a +0 club (21, 20, D:4) a +0 ring mail (31, 16, D:4) a +0 club (36, 40, D:4) a +0 chain mail (40, 21, D:4) a +0 leather armour (51, 19, D:4) a +0 war axe (56, 27, D:4) the +9 ring mail "Biorgh" {rPois Will+ Str+2 Dex+3} rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (57, 17, D:4) a +0 spear a +0 whip a +0 robe (57, 18, D:4) a +0 club (57, 19, D:4) a +0 whip a gnoll corpse (skeletalised by now) (57, 23, D:4) a +0 scale mail (57, 25, D:4) a +0 falchion (58, 46, D:4) a staff of cold (61, 13, D:4) a spore talisman (70, 16, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a human skeleton (1, -15, D:5) a human skeleton (1, -2, D:5) a +0 trident a +0 robe (2, -15, D:5) a +2 trident a +0 robe (7, -5, D:5) a +0 trident a +0 robe (9, -23, D:5) a +0 spear (10, -8, D:5) a human skeleton (13, -7, D:5) the fortress talisman of Hedge Wizardry {rN+ Str-3 Int+6 Stlth+} [fortress talisman] rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (33, -9, D:5) the quill talisman "Kulakk" {Dex+3} [quill talisman] Dex+3: It affects your dexterity (+3). (34, -12, D:5) an orb of glass (38, 11, D:5) a +0 giant club (39, 10, D:5) an iguana skeleton (40, 6, D:5) a +0 dagger a +0 robe (40, 7, D:5) a +0 rapier a +0 scale mail (41, 16, D:5) a +0 scale mail (42, -5, D:5) a +0 chain mail (44, -27, D:5) a +0 whip (58, 25, D:5) a +0 long sword (64, -34, D:5) 3 flux baubles Level 6 of the Dungeon (0, 0, D:6) a +0 long sword of protection (30, -17, D:6) a +0 trident (31, -12, D:6) a +0 short sword a +0 robe a +0 trident a +0 robe (31, -11, D:6) a +0 trident a +0 robe (31, -10, D:6) a +5 short sword a +0 robe a +0 spear a +0 robe (45, 15, D:6) a +0 ring mail (46, -44, D:6) a +0 halberd (46, -43, D:6) a +0 halberd (46, -42, D:6) a +0 whip (46, -24, D:6) a +0 long sword (53, -4, D:6) a +0 short sword a +0 ring mail (53, -2, D:6) a +0 dagger a +0 leather armour (54, -3, D:6) a +0 glaive a +0 plate armour (54, -2, D:6) a +0 flail a +0 leather armour (57, 3, D:6) a +0 hand axe Level 7 of the Dungeon (13, -9, D:7) a +0 giant club (17, 21, D:7) a +0 club (18, 22, D:7) a +4 heavy spear a +0 ring mail a +0 kite shield (18, 23, D:7) a +0 whip (19, 21, D:7) a +0 flail (19, 22, D:7) a +0 whip (19, 23, D:7) a +0 sling a +0 orcbow (20, 22, D:7) a +0 whip (21, -19, D:7) a parchment of Dispel Undead (22, -25, D:7) a +0 dagger a curare-tipped dart (22, -24, D:7) a +0 dagger (22, -23, D:7) a +0 whip 2 poisoned darts (23, -24, D:7) a +2 devious dagger 3 poisoned darts (23, -23, D:7) a +0 short sword (24, -20, D:7) the +6 long sword "Sadeijock" {flame, *Rage rN+ rCorr Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (26, -6, D:7) a +0 shortbow (41, -1, D:7) 4 poisoned darts Level 8 of the Dungeon (0, 0, D:8) a +0 war axe (9, -15, D:8) a +0 short sword (11, -15, D:8) a +0 hand axe (11, -14, D:8) a +0 dagger a +0 robe (20, -5, D:8) 3 flux baubles (33, 17, D:8) a +0 club (33, 18, D:8) a +0 dagger a +0 leather armour of cold resistance (35, 17, D:8) a +3 short sword of speed a +0 leather armour (35, 18, D:8) a +0 club (41, -2, D:8) a +0 war axe Level 9 of the Dungeon (3, 0, D:9) a +0 ring mail (13, -14, D:9) a +0 dagger a +0 robe a +0 dagger 4 stones (14, -15, D:9) a +0 dagger (14, -14, D:9) a +0 short sword 2 stones a +0 dagger (14, -13, D:9) a +0 club a stone (15, -14, D:9) a +0 dagger 4 stones (16, -41, D:9) a +0 chain mail of poison resistance (24, -12, D:9) a +0 short sword (25, -12, D:9) a +0 club (25, -11, D:9) a +0 trident a +0 ring mail a +0 kite shield a +0 hand axe a +0 leather armour a +0 short sword of draining a +0 chain mail a +0 dagger (25, -10, D:9) a +0 giant spiked club a +0 glaive a +0 chain mail (26, -12, D:9) a +0 whip (26, -10, D:9) a +0 hand axe a +0 leather armour (27, -37, D:9) a +0 club a +0 club (27, -36, D:9) a +0 club (27, -10, D:9) a +3 dagger a +0 leather armour (28, -39, D:9) a +0 spear (28, -36, D:9) a +0 spear a +0 ring mail a +0 kite shield (28, -35, D:9) a +0 sling (28, -10, D:9) a +0 spear (29, -38, D:9) a +1 whip of flaming a +2 robe of willpower (29, -10, D:9) a +1 trident of flaming a +0 scale mail a +0 kite shield (30, -38, D:9) a +0 halberd (31, -12, D:9) a +0 club a +0 leather armour (32, -12, D:9) a +0 spear a +0 scale mail (33, -13, D:9) a +0 flail a +0 leather armour a +0 dagger (44, -6, D:9) a +0 scale mail (46, -38, D:9) a +0 scimitar (50, -48, D:9) a +0 quarterstaff (62, 3, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 robe (2, 3, D:10) a staff of air (7, 3, D:10) a +0 flail of draining (7, 7, D:10) a +0 ring mail (10, 9, D:10) a +0 war axe (13, 17, D:10) a +0 giant club a +0 giant club (15, 16, D:10) a +0 dagger a +0 robe (31, 21, D:10) a +0 giant club a +0 giant spiked club (34, 10, D:10) a staff of conjuration (36, -20, D:10) a +0 orcbow (36, 4, D:10) a +0 giant club a +0 giant spiked club (42, 20, D:10) a +0 helmet Level 11 of the Dungeon (0, 0, D:11) a +0 giant spiked club a +0 giant club (8, -11, D:11) a +2 spear of venom a +0 scale mail (8, -10, D:11) a +0 whip (9, -12, D:11) a +0 club (9, -11, D:11) a +0 whip (9, -10, D:11) a +0 flail (10, -12, D:11) a +0 dagger a +0 robe (10, -11, D:11) a +0 giant club a +1 dire flail of draining (10, -9, D:11) a +0 ring mail (17, 17, D:11) a parchment of Volatile Blastmotes (20, 22, D:11) a +1 falchion of holy wrath (26, 25, D:11) a +0 whip (45, -8, D:11) a black bear skeleton (46, -9, D:11) a black bear skeleton (47, -9, D:11) a black bear skeleton (48, -9, D:11) a black bear skeleton Level 12 of the Dungeon (7, 11, D:12) a +0 spear (10, 23, D:12) a +1 quarterstaff of rebuke (unseen) (54, 5, D:12) a +0 long sword a +0 robe (57, 13, D:12) 12 gold pieces an ice cave (0, 0, IceCv) a +0 leather armour (1, 0, IceCv) a +0 crystal plate armour of cold resistance (8, -1, IceCv) a scroll of revelation (8, 0, IceCv) an amulet of chemistry (8, 1, IceCv) a parchment of Summon Forest (9, -1, IceCv) a manual of Ice Magic (9, 0, IceCv) 19 gold pieces (9, 1, IceCv) the +11 long sword of Linearity {freeze, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen)