Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-b1-46-g4715434a6a Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 1372289292326682384, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss -name xezza -rc /var/dcss/gamedata/dcss-0.34/rc-files/xezza.rc -macro /var/dcss/gamedata/dcss-0.34/rc-files/xezza.macro -morgue /var/dcss/gamedata/dcss/morgue/xezza/ -tutorial -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-0.34/save/ -webtiles-socket /var/dcss/sockets/xezza:2026-03-04.11:54:03.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 12 stack frames. /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x561761fd46ee]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x561761fe292a]: do_crash_dump() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x561761fd4bca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x74d813a45330]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcef8ab) [0x5617627c98ab]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0xcf55c6) [0x5617627cf5c6]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_ZN4CLua5closeEv+0xbe) [0x561761fbb8ee]: CLua::close() /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fac8e) [0x561761dd4c8e]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(+0x2fdc5a) [0x561761dd7c5a]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x74d813a2a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x74d813a2a28b]: /var/dcss/builds/dcss-0.34/0.34.0/bin/dcss(_start+0x25) [0x561761f06d75]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (17, 30): feature (stone_stairs_up_i) Marker #8, type 0 at (43, 22): feature (stone_stairs_up_iii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to move around and explore a level. You can move with the [arrow keys]. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. You're doing great! Now, explore a bit until you reach the next blue square. Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n A quicker way to “run” through a corridor is to press [Shift] along with the [number pad] (try Numlock on/off) or [vi keys]. No quiver actions available for cycling. Found a stone staircase leading down. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. Unknown command. You climb downwards. A new level! To begin with, head over to that door to the right. Also, remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. You can open a closed door by walking into it. You open the door. There is an open door here. You open the door. There is an open door here. To close an open door, press [C]. Why would you want to do that? Note how you can move through shallow but not through deep water. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You open the door. Found a stone staircase leading up. There is an open door here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. You climb upwards. What's this? To find out where you are, have a look at the minimap to the right of the screen. You can enter the overmap view with [X] and then move the cursor around to look around the level. You also can travel wherever your cursor is pointing by pressing [.] or [Enter]. Press [Escape] to return to the normal game mode. There is a stone staircase leading down here. Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing [o]. You aren't carrying any potions. Some dangerous ground is marked with exclusions. Autotravel will not lead you into exclusions. Instead you will automatically stop. However, autoexplore will move you safely around exclusions: so, you can safely continue by pressing [o]. You enter the shallow water. Moving in this stuff is going to be slow. You are engulfed in a cloud of scalding steam. HP restored. Autoexplore will stop when you first see items or dungeon features, like these stairs. To travel directly to the stairs, you can press [X] to enter the map overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to go there. Found an exit from the tutorial. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel The floor. Unknown command. Congratulations! You've completed the first lesson! To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting prompt with an uppercase [Y]. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-46-g4715434a6a) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [xezza] Species: Human Job: Fighter HP: 18/18; mods: 0/0 MP: 3/3; mod: 2 Stats: 16 8 12 Position: (43, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase leading out of the dungeon Delayed (1): type: ascending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 44 | 3 | 301 | 1/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 44 | 3 | 301 | 1/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 12 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 32 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ♣...@......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣ ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣. ##.## ♣♣♣.♣ dlua errors: ...dcss/builds/dcss-0.34/0.34.0/bin/../dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (17, 30): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (24, 30): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (31, 37): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (36, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (36, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (43, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (43, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (50, 23): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (54, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (54, 39): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (58, 47): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (61, 47): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>