Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 14549842720086642944 16 yakattack the Apothecary (level 2, 0/17 HPs) Began as an Octopode Alchemist on Sept 13, 2024. Slain by Terence ... wielding a +2 heavy hand axe (17 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (813 turns). yakattack the Apothecary (Octopode Alchemist) Turns: 813, Time: 00:01:08 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 54% Magic: 0/5 EV: 12 Int: 17 God: Gold: 21 SH: 0 Dex: 12 Spells: 0/5 levels left rFire . . . e - staff of alchemy rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Missiles j - 14 stones (quivered) {+f} Magical Staves e - a staff of alchemy (weapon) Jewellery h - an amulet of guardian spirit Scrolls c - a scroll of torment {unknown} d - a scroll of identify {unknown} f - a scroll of blinking {unknown} g - a scroll of brand weapon {unknown} i - a scroll of poison {unknown} Potions a - a potion of magic b - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting + Level 1.0 Conjurations - Level 3.8 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level q - Sting Conj/Alch 60% 1d6 7% 1 w - Mercury Vapours Alch/Air 24% N/A 13% 2 x - Searing Ray Conj 10% 2d4 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 20% 1d4 12% 1 Mephitic Cloud Conj/Alch/Air 11% N/A 28% 3 Olgreb's Toxic Radiance Alch 22% N/A 36% 4 Fulminant Prism Conj/Alch 7% 3d7 56% 4 Sticky Flame Fire/Alch 12% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History a +0 sling; a goblin skeleton j - 10 stones {+f} (gained 2) Things that are here: a +0 short sword; a kobold skeleton j - 14 stones {+f} (gained 4) Done exploring. Exploring Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Terence is nearby! Terence shouts! Sting Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 heavy hand axe and wearing a +0 ring mail (77% to hit) You feel a surge of power! The sting hits Terence but does no damage. Terence is poisoned. Okay, then. Mercury vapours Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +2 heavy hand axe and wearing a +0 ring mail (poisoned, chance to weaken: 100%) You feel a surge of power! You miscast Mercury Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence barely misses you. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? P - Searing Ray Adjust to which letter? x - Searing Ray Searing ray Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly wounded, poisoned, 77% to hit) You miscast Searing Ray. Nothing appears to happen. Terence attacks as he pursues you! Terence hits you with a +2 heavy hand axe! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #. #. #. ##.## ##...## #.....#### #........# #...<.# ##..@## ###@# #...# ....... ###......# ##.##### #.# #.# #.# You could see Terence (poisoned). Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yakattack the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 168 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 448 | D:1 | Learned a level 2 spell: Mercury Vapours 525 | D:1 | Learned a level 2 spell: Searing Ray 807 | D:2 | Noticed Terence 813 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_rooms D:2: layout_loops_corners, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 4 Staff || 1 Cast: Sting || 20 Armour: Skin || 9 Dodge: Dodged || 10