ASSERT(fp) in 'command.cc' at line 1356 failed. (Failed to open 'crawl_manual.txt'!) Version: Dungeon Crawl Stone Soup 0.32-a0-472-gc2b5402 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13035526689348018827, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name yapang -rc /var/dcss/gamedata/dcss-trunk/rc-files/yapang.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/yapang.macro -morgue /var/dcss/gamedata/dcss/morgue/yapang/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/yapang:2024-02-25.07:41:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7a5e48]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7afb3e]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7a62b0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7fe157f554c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7fe1582fb269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7af2e9] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12AssertFailedPKcS0_iS0_z+0x188) [0x7af478]: AssertFailed(char const*, char const*, int, char const*, ...) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7a1810] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9show_helpiNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x200) [0x7a2540]: show_help(int, std::__cxx11::basic_string, std::allocator >) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15process_command12command_typeS_+0x152a) [0xe15a8a]: process_command(command_type, command_type) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe11eaa] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe129fd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x6fc9dc]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fe157f40840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6fd4c9]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". 0x00007fe1582faf2a in ?? () #0 0x00007fe1582faf2a in ?? () No symbol table info available. #1 0x00000000007a5cc5 in ?? () No symbol table info available. #2 0x00007fe159e026b8 in ?? () No symbol table info available. #3 0xe7cee7f16227e200 in ?? () No symbol table info available. #4 0x00007ffd462ee8e0 in ?? () No symbol table info available. #5 0x00007ffd462ee8f0 in ?? () No symbol table info available. #6 0x00007fe1582e5540 in ?? () No symbol table info available. #7 0x00000000007af230 in ?? () No symbol table info available. #8 0x00007ffd462ee8f0 in ?? () No symbol table info available. #9 0xe7cee7f16227e200 in ?? () No symbol table info available. #10 0x00006c616d726f6e in ?? () No symbol table info available. #11 0x0000000001664760 in ?? () No symbol table info available. #12 0x3120686361747461 in ?? () No symbol table info available. #13 0x0000000039393133 in ?? () No symbol table info available. #14 0x0000000000000000 in ?? () No symbol table info available. [Inferior 1 (process 13199) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 9, depth = 1 Level id: Spider:1 Level build method = random_map_in_depth, level layout type = , absdepth0 = 15 Level vaults: nicolae_spider_brood_tunnel uniq_donald Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (64, 47): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You enter the shallow water. Moving in this stuff is going to be slow. The ghost crab breathes spectral mist at you. The spectral mist engulfs you. Casting: Freezing Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The spectral spriggan air mage resists. The spectral spriggan air mage is lightly damaged. The spectral fenstrider witch resists. The spectral fenstrider witch is lightly damaged. The ghost crab is moderately damaged. The spectral six-headed hydra resists. The spectral six-headed hydra is moderately damaged. You are engulfed in spectral mist. Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The spectral spriggan air mage resists. The spectral spriggan air mage is moderately damaged. The spectral fenstrider witch resists. The spectral fenstrider witch is moderately damaged. The ghost crab is heavily damaged. The spectral six-headed hydra resists. The spectral six-headed hydra is moderately damaged. You are engulfed in spectral mist. The spectral fenstrider witch hits you. You partially resist. You feel drained. The spectral fenstrider witch kicks you but does no damage. The ghost crab breathes spectral mist at you. The spectral mist engulfs you. Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The spectral spriggan air mage resists. The spectral spriggan air mage is heavily damaged. The spectral fenstrider witch resists. The spectral fenstrider witch is heavily damaged. You destroy the ghost crab! Vehumet accepts your kill. You feel your power returning. The spectral spriggan air mage fades away! The spectral fenstrider witch fades away! The spectral six-headed hydra resists. The spectral six-headed hydra is heavily damaged. You are engulfed in spectral mist. Your life force feels restored. You are engulfed in spectral mist. You hit the spectral six-headed hydra. You freeze the spectral six-headed hydra! You tail-slap the spectral six-headed hydra. You bite the spectral six-headed hydra, but do no damage. The spectral six-headed hydra is severely damaged. The spectral six-headed hydra bites you. x2 The spectral six-headed hydra bites you but does no damage. The spectral six-headed hydra bites you. You partially resist. You feel drained. The spectral six-headed hydra bites you but does no damage. The spectral six-headed hydra barely misses you. You hit the spectral six-headed hydra. You freeze the spectral six-headed hydra. The spectral six-headed hydra is almost destroyed. You block the spectral six-headed hydra's attack. The spectral six-headed hydra misses you. The spectral six-headed hydra bites you but does no damage. x2 The spectral six-headed hydra bites you. You partially resist. You feel drained. The spectral six-headed hydra closely misses you. You hit the spectral six-headed hydra. You freeze the spectral six-headed hydra! You tail-slap the spectral six-headed hydra. You bite the spectral six-headed hydra. You destroy the spectral six-headed hydra! Vehumet accepts your kill. You feel your power returning. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A phantom comes into view. The spriggan rider shouts! You hear a shout! The spriggan shouts! You miss the phantom. You bite the phantom! The phantom is moderately damaged. You block the phantom's attack. You hit the phantom. You freeze the phantom. Your tail-slap misses the phantom. You bite the phantom! You destroy the phantom! Vehumet accepts your kill. You feel your power returning. Found a scroll of identify. The spriggan berserker shouts! The spriggan shouts! You hear a shout! There is a transporter here. You enter the transporter and appear at another place. The spriggan rider shouts! Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Polar Vortex. You are very lightly contaminated with residual magic. You shiver with cold. You resist. The spriggan shouts! The spriggan berserker invokes Trog's protection! Casting: Polar Vortex (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A great freezing vortex appears and lifts you up. The spriggan hits you with a +0 dagger! The spriggan rider hits you from afar with a +0 spear!! You kill the spriggan! Vehumet accepts your kill. You feel your power returning. You kill the hornet! Vehumet accepts your kill. You feel your power returning. The spriggan falls from its now dead mount. You block the spriggan rider's attack. Casting: Polar Vortex (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! Edsrzf's ghost is blasted with magical radiation!! Edsrzf's ghost is moderately damaged. The spriggan berserker is blasted with magical radiation!! You kill the spriggan berserker! Vehumet accepts your kill. You feel your power returning. You are lightly contaminated with residual magic. You kill the spriggan rider! Vehumet accepts your kill. You feel your power returning. You kill the hornet! Vehumet accepts your kill. You feel your power returning. You kill the spriggan! Vehumet accepts your kill. You feel your power returning. You kill the spriggan! Vehumet accepts your kill. You feel your power returning. Edsrzf's ghost hits you! Your life force feels restored. You closely miss edsrzf's ghost. You tail-slap edsrzf's ghost, but do no damage. Your bite misses edsrzf's ghost. Edsrzf's ghost is moderately damaged. Edsrzf's ghost hits you. You hit edsrzf's ghost but do no damage. You freeze edsrzf's ghost. You bite edsrzf's ghost, but do no damage. Edsrzf's ghost is heavily damaged. You block edsrzf's ghost's attack. You barely miss edsrzf's ghost. Your bite misses edsrzf's ghost. Edsrzf's ghost is severely damaged. Edsrzf's ghost hits you but does no damage. The spriggan berserker utters an invocation to Trog. The polar bear goes berserk! You hit edsrzf's ghost but do no damage. You freeze edsrzf's ghost. You bite edsrzf's ghost, but do no damage. Edsrzf's ghost is almost destroyed. The winds around you start to calm down. You float gracefully downwards. You block the spriggan rider's attack. You hit edsrzf's ghost but do no damage. You freeze edsrzf's ghost. Your tail-slap misses edsrzf's ghost. Your bite misses edsrzf's ghost. Edsrzf's ghost is almost destroyed. Edsrzf's ghost hits you but does no damage. The spriggan hits you but does no damage. The spriggan rider hits you from afar with a +0 spear. You hit edsrzf's ghost but do no damage. You freeze edsrzf's ghost! You destroy edsrzf's ghost! Vehumet accepts your kill. You feel your power returning. The spriggan hits you with a +0 dagger. The spriggan rider hits you from afar with a +0 spear! Training target 20.0 for Ice Magic reached! Your Ice Magic skill increases to level 20! Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the spriggan berserker! The spriggan berserker is moderately wounded. The spriggan berserker is knocked back by the mystic blast. The spriggan berserker slams into the rock wall! The spriggan berserker is moderately wounded. The mystic blast hits the spriggan rider! The spriggan rider is severely wounded. The spriggan rider is knocked back by the mystic blast. The spriggan rider slams into the translucent stone wall! The spriggan rider is severely wounded. The mystic blast hits the polar bear! The polar bear is lightly wounded. The polar bear is knocked back by the mystic blast. The polar bear collides with the spriggan berserker! The spriggan berserker is moderately wounded. The mystic blast hits the spriggan! You kill the spriggan! Vehumet accepts your kill. You feel your power returning. The polar bear closely misses you. You block the polar bear's attack. The polar bear closely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the spriggan rider! The spriggan rider is almost dead. The spriggan rider is knocked back by the mystic blast. The spriggan rider slams into the translucent stone wall! You kill the spriggan rider! Vehumet accepts your kill. You kill the hornet! Vehumet accepts your kill. The mystic blast hits the polar bear but does no damage. The polar bear is lightly wounded. The mystic blast hits the spriggan berserker! The spriggan berserker is heavily wounded. The spriggan berserker is knocked back by the mystic blast. The spriggan berserker slams into the translucent stone wall! The spriggan berserker is severely wounded. The winds around you calm down. You block the polar bear's attack. The polar bear claws you but does no damage. x2 The spriggan berserker prays to Trog. The elephant goes berserk! You block the polar bear's attack. The polar bear claws you. The polar bear misses you. Your Staves skill increases to level 8! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant! The elephant is lightly wounded. The elephant is knocked back by the mystic blast. The mystic blast hits the spriggan berserker!! The spriggan berserker is almost dead. The spriggan berserker is knocked back by the mystic blast. The spriggan berserker slams into the translucent stone wall! You kill the spriggan berserker! Vehumet accepts your kill. The polar bear is no longer berserk. The polar bear disappears in a puff of smoke! The elephant is no longer berserk. The elephant disappears in a puff of smoke! You see here a hornet corpse. You now have 5150 gold pieces (gained 17). Things that are here: a +0 dagger; a +0 robe; a spriggan corpse You now have 5176 gold pieces (gained 26). There is a bloodstained altar of Trog here. N - 3 potions of invisibility (gained 1) You pick up a book of Spatial Translocations and begin reading... You add the spell Momentum Strike to your library. o - a potion of magic N - 4 potions of invisibility (gained 1) r - 14 scrolls of identify (gained 1) There is a transporter here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. You enter the transporter and appear at another place. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. A four-headed hydra zombie is nearby! A four-headed hydra zombie is nearby! The magic dart hits the four-headed hydra zombie. The four-headed hydra zombie is heavily damaged. The magic dart hits the four-headed hydra zombie! The four-headed hydra zombie is severely damaged. You block the four-headed hydra zombie's attack. The four-headed hydra zombie misses you. The four-headed hydra zombie bites you. The four-headed hydra zombie closely misses you. You hit the four-headed hydra zombie. The four-headed hydra zombie is severely damaged. The four-headed hydra zombie completely misses you. The four-headed hydra zombie barely misses you. The four-headed hydra zombie bites you but does no damage. The four-headed hydra zombie barely misses you. You hit the four-headed hydra zombie! You freeze the four-headed hydra zombie. You bite the four-headed hydra zombie! The four-headed hydra zombie is almost destroyed. The four-headed hydra zombie bites you but does no damage. The four-headed hydra zombie misses you. You block the four-headed hydra zombie's attack. The four-headed hydra zombie bites you. You hit the four-headed hydra zombie. You freeze the four-headed hydra zombie. The four-headed hydra zombie is almost destroyed. You hit the four-headed hydra zombie. You freeze the four-headed hydra zombie. You bite the four-headed hydra zombie. You destroy the four-headed hydra zombie! Vehumet accepts your kill. A bloated husk comes into view. A bloated husk is nearby! A bloated husk is nearby! The magic dart hits the bloated husk. The bloated husk is lightly damaged. The bloated husk explodes! The blast of putrescent gases engulfs you!!! A spectral seven-headed hydra comes into view. The magic dart hits the spectral seven-headed hydra. The spectral seven-headed hydra is lightly damaged. The magic dart hits the spectral seven-headed hydra. The spectral seven-headed hydra is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The spectral seven-headed hydra resists. The spectral seven-headed hydra is heavily damaged. Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The spectral seven-headed hydra resists. The spectral seven-headed hydra is severely damaged. Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The spectral seven-headed hydra is blasted with magical radiation!! You destroy the spectral seven-headed hydra! Vehumet accepts your kill. You feel your power returning. You are very lightly contaminated with residual magic. Your magical contamination has completely faded away. Magic restored. A spectral five-headed hydra is nearby! A spectral five-headed hydra is nearby! A spectral five-headed hydra is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the spectral five-headed hydra. The spectral five-headed hydra is lightly damaged. The magic dart hits the spectral five-headed hydra! The spectral five-headed hydra is lightly damaged. The magic dart hits the spectral five-headed hydra. The spectral five-headed hydra is moderately damaged. The magic dart hits the spectral five-headed hydra. The spectral five-headed hydra is moderately damaged. The magic dart hits the spectral five-headed hydra. The spectral five-headed hydra is moderately damaged. The magic dart hits the spectral five-headed hydra. The spectral five-headed hydra is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The spectral five-headed hydra is blasted with magical radiation! The spectral five-headed hydra is heavily damaged. You are very lightly contaminated with residual magic. The spectral five-headed hydra bites you but does no damage. x2 You block the spectral five-headed hydra's attack. The spectral five-headed hydra bites you! You partially resist. You feel drained. The spectral five-headed hydra bites you but does no damage. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the spectral five-headed hydra! The spectral five-headed hydra is severely damaged. The spectral five-headed hydra is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spectral five-headed hydra Aim: a spectral five-headed hydra (severely damaged, 100% to hit) The searing ray hits the spectral five-headed hydra. The spectral five-headed hydra is severely damaged. (Press . to maintain the ray.) The searing ray hits the spectral five-headed hydra. The spectral five-headed hydra is severely damaged. The searing ray hits the spectral five-headed hydra! The spectral five-headed hydra is almost destroyed. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the spectral five-headed hydra. The spectral five-headed hydra is almost destroyed. The spectral five-headed hydra is knocked back by the mystic blast. The magic dart hits the spectral five-headed hydra. You destroy the spectral five-headed hydra! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. A seven-headed hydra zombie comes into view. The magic dart hits the seven-headed hydra zombie. The seven-headed hydra zombie is lightly damaged. The magic dart hits the seven-headed hydra zombie! The seven-headed hydra zombie is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - seven-headed hydra zombie Aim: a seven-headed hydra zombie (thin mist, lightly damaged, 100% to hit) The searing ray hits the seven-headed hydra zombie! The seven-headed hydra zombie is lightly damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The seven-headed hydra zombie is blasted with magical radiation!!! The seven-headed hydra zombie is heavily damaged. You are very lightly contaminated with residual magic. The seven-headed hydra zombie barely misses you. The seven-headed hydra zombie bites you! The seven-headed hydra zombie bites you but does no damage. The seven-headed hydra zombie closely misses you. The seven-headed hydra zombie barely misses you. x2 The seven-headed hydra zombie bites you but does no damage. You hit the seven-headed hydra zombie! You freeze the seven-headed hydra zombie. You bite the seven-headed hydra zombie, but do no damage. The seven-headed hydra zombie is severely damaged. You hit the seven-headed hydra zombie. You freeze the seven-headed hydra zombie. You bite the seven-headed hydra zombie! The seven-headed hydra zombie is severely damaged. The seven-headed hydra zombie bites you but does no damage. x2 The seven-headed hydra zombie completely misses you. The seven-headed hydra zombie barely misses you. You block the seven-headed hydra zombie's attack. x2 The seven-headed hydra zombie bites you but does no damage. You hit the seven-headed hydra zombie. You freeze the seven-headed hydra zombie. You tail-slap the seven-headed hydra zombie, but do no damage. The seven-headed hydra zombie is almost destroyed. The seven-headed hydra zombie completely misses you. The seven-headed hydra zombie barely misses you. The seven-headed hydra zombie closely misses you. The seven-headed hydra zombie completely misses you. You block the seven-headed hydra zombie's attack. The seven-headed hydra zombie bites you! The seven-headed hydra zombie misses you. You hit the seven-headed hydra zombie. You freeze the seven-headed hydra zombie. You bite the seven-headed hydra zombie! You destroy the seven-headed hydra zombie! Vehumet accepts your kill. You feel your power returning. No target in view! Your magical contamination has completely faded away. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 kite shield; a +0 spear You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 quarterstaff; a +0 robe; a spriggan skeleton There is a transporter landing site here. A swamp dragon zombie is nearby! The magic dart hits the swamp dragon zombie! The swamp dragon zombie is lightly damaged. The magic dart hits the swamp dragon zombie. The swamp dragon zombie is lightly damaged. The magic dart hits the swamp dragon zombie. The swamp dragon zombie is lightly damaged. The swamp dragon zombie barely misses you. The swamp dragon zombie misses you. The swamp dragon zombie tramples you but does no damage. You hit the swamp dragon zombie but do no damage. The swamp dragon zombie is lightly damaged. The swamp dragon zombie closely misses you. The swamp dragon zombie misses you. The swamp dragon zombie tramples you but does no damage. You hit the swamp dragon zombie but do no damage. You freeze the swamp dragon zombie. You tail-slap the swamp dragon zombie. You bite the swamp dragon zombie! The swamp dragon zombie is moderately damaged. The swamp dragon zombie bites you but does no damage. The swamp dragon zombie claws you but does no damage. The swamp dragon zombie closely misses you. You hit the swamp dragon zombie. The swamp dragon zombie is moderately damaged. You hit the swamp dragon zombie. You freeze the swamp dragon zombie. You bite the swamp dragon zombie! The swamp dragon zombie is heavily damaged. The swamp dragon zombie completely misses you. x2 You block the swamp dragon zombie's attack. You hit the swamp dragon zombie. You freeze the swamp dragon zombie. You bite the swamp dragon zombie. The swamp dragon zombie is severely damaged. You block the swamp dragon zombie's attack. The swamp dragon zombie claws you but does no damage. The swamp dragon zombie tramples you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The swamp dragon zombie is blasted with magical radiation!! You destroy the swamp dragon zombie! Vehumet accepts your kill. You feel your power returning. You are very lightly contaminated with residual magic. A phantom is nearby! The magic dart hits the phantom. The phantom is moderately damaged. The phantom hits you. The phantom blinks! You blink. You closely miss the phantom. Your tail-slap misses the phantom. Your bite misses the phantom. The phantom is lightly damaged. The phantom completely misses you. You hit the phantom! You freeze the phantom. Your tail-slap misses the phantom. The phantom is severely damaged. The phantom closely misses you. You barely miss the phantom. Your tail-slap misses the phantom. You bite the phantom, but do no damage. The phantom is severely damaged. The phantom hits you but does no damage. You hit the phantom but do no damage. You freeze the phantom. You bite the phantom. The phantom is almost destroyed. You barely miss the phantom. You tail-slap the phantom, but do no damage. Your bite misses the phantom. The phantom is almost destroyed. The phantom barely misses you. You hit the phantom. You destroy the phantom! Vehumet accepts your kill. No target in view! A bloated husk comes into view. A bloated husk is nearby! Your magical contamination has completely faded away. You enter the shallow water. Moving in this stuff is going to be slow. Your unstable footing causes you to fumble your attack. The bloated husk explodes! The blast of putrescent gases engulfs you!! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a bog body skeleton. Found a falchion. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You pick up the decaying rune and feel its power. Press } to see all the runes you have collected. Partly explored, can't reach some items and places. What level of the Spider Nest? (default 1, ? - help) You hit the swamp dragon zombie but do no damage. You freeze the swamp dragon zombie. The swamp dragon zombie is lightly damaged. The swamp dragon zombie barely misses you. The swamp dragon zombie claws you but does no damage. You block the swamp dragon zombie's attack. You hit the swamp dragon zombie. You freeze the swamp dragon zombie. The swamp dragon zombie is lightly damaged. The swamp dragon zombie bites you but does no damage. You block the swamp dragon zombie's attack. The swamp dragon zombie tramples you but does no damage. You hit the swamp dragon zombie. You freeze the swamp dragon zombie. You bite the swamp dragon zombie. The swamp dragon zombie is moderately damaged. You hit the swamp dragon zombie but do no damage. You freeze the swamp dragon zombie. You tail-slap the swamp dragon zombie. The swamp dragon zombie is moderately damaged. You block the swamp dragon zombie's attack. x2 The swamp dragon zombie misses you. You hit the swamp dragon zombie. You freeze the swamp dragon zombie. The swamp dragon zombie is heavily damaged. The swamp dragon zombie misses you. The swamp dragon zombie barely misses you. The swamp dragon zombie closely misses you. You hit the swamp dragon zombie! You freeze the swamp dragon zombie. You tail-slap the swamp dragon zombie. You bite the swamp dragon zombie! The swamp dragon zombie is severely damaged. You hit the swamp dragon zombie. You freeze the swamp dragon zombie. You tail-slap the swamp dragon zombie. You bite the swamp dragon zombie! The swamp dragon zombie is almost destroyed. The swamp dragon zombie bites you but does no damage. The swamp dragon zombie closely misses you. You block the swamp dragon zombie's attack. You hit the swamp dragon zombie but do no damage. You tail-slap the swamp dragon zombie. You bite the swamp dragon zombie, but do no damage. The swamp dragon zombie is almost destroyed. The swamp dragon zombie bites you! The swamp dragon zombie claws you but does no damage. You block the swamp dragon zombie's attack. You hit the swamp dragon zombie but do no damage. You freeze the swamp dragon zombie. You tail-slap the swamp dragon zombie. You destroy the swamp dragon zombie! Vehumet accepts your kill. No target in view! What level of the Spider Nest? (default 1, ? - help) You enter the shallow water. Moving in this stuff is going to be slow. You see here a bog body skeleton. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Swamp here. You see here a hydra skeleton. There is an open door here. You see here a komodo dragon skeleton. There is a hole to the Spider Nest here. You climb downwards. Welcome to the Spider Nest! This branch contains the gossamer rune of Zot. Found an arbalest and a potion of brilliance. Found a stone staircase leading down. There is a crawl-hole back to the Lair here. There are monsters nearby! You remove your ring of wizardry. You feel stupid. You feel agile. T - the ring "Koggead" (left hand) {rPois rCorr Int-3 Dex+3 SInv} The meliai buzzes angrily. x2 A wolf spider comes into view. A meliai comes into view. It is wielding a +0 war axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The jumping spider's many legs skitter faintly. The jumping spider is severely wounded. The wolf spider's many legs skitter. The wolf spider is heavily wounded. The meliai is almost dead. x3 The meliai calls upon its god to heal the meliai. The meliai is healed somewhat. The meliai calls down the wrath of its god upon you. Something smites you! Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. You kill the jumping spider! Vehumet accepts your kill. You feel your power returning. The wolf spider is almost dead. You kill the meliai! Vehumet accepts your kill. You feel your power returning. You kill the meliai! Vehumet accepts your kill. You feel your power returning. You kill the meliai! Vehumet accepts your kill. You feel your power returning. Your life force feels restored. Your Fighting skill increases to level 10! You barely miss the wolf spider. Your bite misses the wolf spider. The wolf spider is almost dead. A tarantella comes into view. You block the wolf spider's attack. x2 The tarantella's many legs skitter faintly. You hit the wolf spider. You freeze the wolf spider!! You devour the wolf spider! You feel better. You kill the wolf spider! Vehumet accepts your kill. You feel your power returning. A culicivora comes into view. Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The culicivora's many legs skitter faintly. The culicivora is severely wounded. The tarantella is almost dead. You block the tarantella's attack. The culicivora chitters at the tarantella. The tarantella is healed somewhat. You completely miss the tarantella. Your tail-slap misses the tarantella. Your bite misses the tarantella. The tarantella is severely wounded. The tarantella touches you but does no damage. You closely miss the tarantella. You bite the tarantella. The tarantella is almost dead. You block the tarantella's attack. Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. You kill the culicivora! Vehumet accepts your kill. You feel your power returning. You kill the tarantella! Vehumet accepts your kill. You feel your power returning. Magic restored. You see here a +0 arbalest. Found a leather armour. e - 6 potions of brilliance (gained 1) A torpor snail and a jumping spider come into view. The jumping spider's many legs skitter faintly. The torpor snail moves out of view. A redback comes into view. A tarantella comes into view. A redback comes into view. The jumping spider leaps! A redback comes into view. The redback moves out of view. Being near the torpor snail leaves you feeling lethargic. Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The torpor snail is moderately wounded. You kill the redback! Vehumet accepts your kill. You feel your power returning. You kill the jumping spider! Vehumet accepts your kill. You feel your power returning. You kill the redback! Vehumet accepts your kill. You feel your power returning. You kill the tarantella! Vehumet accepts your kill. A redback comes into view. The redback bites you! You are poisoned. The redback poisons you! You hit the redback. You freeze the redback. The redback is moderately wounded. You feel extremely sick. The redback bites you but does no damage. The redback completely misses you. Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The torpor snail is heavily wounded. You kill the redback! Vehumet accepts your kill. You feel your power returning. You feel extremely sick. You feel very sick. You hit the torpor snail but do no damage. You freeze the torpor snail! You bite the torpor snail, but do no damage. The torpor snail is almost dead. You feel very sick. You block the torpor snail's attack. You hit the torpor snail but do no damage. You freeze the torpor snail! You devour half of the torpor snail! You feel better. You kill the torpor snail! Vehumet accepts your kill. You feel your power returning. You feel yourself speed up. You feel sick. You feel sick. Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. You kill the redback! Vehumet accepts your kill. You feel your power returning. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. You now have 5189 gold pieces (gained 13). You now have 5204 gold pieces (gained 15). Donald the Adventurer comes into view. He is wielding a +4 double sword of protection. Found 22 gold pieces. Donald is nearby! Donald shouts! You hear a skittering sound. A wolf spider comes into view. Donald says, "Do you find it easier to cast spells, now?" Donald mumbles some strange words. Donald seems to grow stronger. Found 4 javelins and a scroll of enchant weapon. A ghost moth comes into view. Donald says, "My feet hurt." Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. Donald is lightly wounded. The wolf spider is severely wounded. The ghost moth resists. The ghost moth is lightly wounded. Donald is caught in a web! Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. Donald is moderately wounded. You kill the wolf spider! Vehumet accepts your kill. You feel your power returning. The ghost moth resists. The ghost moth is moderately wounded. The ghost moth stares at you. You feel your power leaking away. Donald pulls away from the web. Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You remove the ring "Tutael" {rF+ rC+ rN+ Will+ Slay+3}. The ghost moth stares at you. You feel your power leaking away. K - a ring of wizardry (right hand) You reach into the sack... ...and things crawl out! Donald is caught in a web! The sack is emptied! The ghost moth stares at you. You feel your power leaking away. The ghost moth hits your tarantella. The ghost moth barely misses your tarantella. The ghost moth stings your tarantella. Donald mumbles some strange words. Donald seems to speed up. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line The roots erupt in riotous growth! Your tarantella is unaffected. Roots grab the ghost moth. Roots grab Donald. The grasping roots constrict Donald. The grasping roots constrict the ghost moth. The ghost moth stares at you. The ghost moth hits your tarantella. The ghost moth hits your tarantella! The ghost moth stings your tarantella! Your tarantella dies! Your tarantella's corpse disappears in a puff of smoke! The ghost moth stares at you. The ghost moth struggles to escape constriction. You catch the helpless Donald completely off-guard! You hit Donald but do no damage. You freeze Donald. You tail-slap Donald, but do no damage. You bite Donald, but do no damage. Donald is heavily wounded. The grasping roots constrict Donald. The grasping roots constrict the ghost moth. Donald tears the web. The ghost moth struggles to escape constriction. You hit Donald but do no damage. You bite Donald, but do no damage. Donald is heavily wounded. The grasping roots constrict Donald, but do no damage. The grasping roots constrict the ghost moth. Your jumping spider pounces on Donald but does no damage. Your jumping spider bites Donald but does no damage. Donald says, "I wonder if there's an end to this place." Donald misses you. The ghost moth struggles to escape constriction. Donald blocks your jumping spider's attack. Your jumping spider bites Donald. Donald hits you with a +4 double sword of protection!! Donald blocks your attack. You bite Donald, but do no damage. Donald is heavily wounded. The grasping roots constrict Donald. The grasping roots constrict the ghost moth! The roots release their grip on the ghost moth. Your jumping spider pounces on Donald but does no damage. Your jumping spider bites Donald but does no damage. Donald hits your jumping spider with a +4 double sword of protection! You hit Donald but do no damage. You freeze Donald. You tail-slap Donald, but do no damage. Donald is heavily wounded. The grasping roots constrict Donald! Donald blocks your jumping spider's attack. x2 Donald hits your jumping spider with a +4 double sword of protection! The ghost moth stares at you. You feel your power leaking away. The ghost moth barely misses your jumping spider. The ghost moth hits your jumping spider! Your jumping spider dies! Your jumping spider's corpse disappears in a puff of smoke! Donald blocks your attack. x2 Donald is severely wounded. The grasping roots constrict Donald! The roots release their grip on Donald. Donald says, "Arachnophobia is no disease, it's common sense." Donald barely misses you. The ghost moth stares at you. You block Donald's attack. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line The roots erupt in riotous growth! Roots grab the ghost moth. Roots grab Donald. Your scorpion is unaffected. The grasping roots constrict Donald. The grasping roots constrict the ghost moth! Your scorpion stings the ghost moth but does no damage. Donald says, "I think I hate rivers, but I can't remember why." Donald hits you but does no damage. The ghost moth stares at you. The ghost moth barely misses you. The ghost moth hits you! You feel weakened. The ghost moth stings you! You feel weakened. You hit the ghost moth. You freeze the ghost moth. You bite the ghost moth. The ghost moth is almost dead. The grasping roots constrict Donald! The grasping roots constrict the ghost moth. You kill the ghost moth! Vehumet accepts your kill. You feel your power returning. Donald misses you. Donald hits you with a +4 double sword of protection!! Donald blocks your attack. You bite Donald, but do no damage. Donald is almost dead. The grasping roots constrict Donald, but do no damage. Donald blocks your scorpion's attack. You block Donald's attack. Donald blocks your attack. Donald is almost dead. The grasping roots constrict Donald. You kill Donald! Vehumet accepts your kill. You feel your power returning. Items here: ) [[ †. Search for what [Enter for "shi", or ? for help]? shi Your scorpion disappears in a puff of smoke! Items here: ) [[ †. You see here a wolf spider corpse. You now have 5226 gold pieces (gained 22). b - 7 scrolls of enchant weapon (gained 1) You have identified the last amulet. X - an amulet of magic regeneration A jumping spider comes into view. The jumping spider's many legs skitter faintly. The jumping spider moves out of view. An orb spider comes into view. Casting: Polar Vortex (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. An orb spider is nearby! The jumping spider leaps! Found 18 gold pieces. The jumping spider leaps! Casting: Polar Vortex (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The jumping spider is almost dead. The orb spider's many legs skitter faintly. The orb spider is heavily wounded. A redback comes into view. The orb spider pulsates with a strange energy. A broodmother comes into view. A redback comes into view. The jumping spider pounces on you. You are caught in a web! The jumping spider bites you but does no damage. You are caught in a web! The web tears apart. The jumping spider pounces on you. You are caught in a web! The jumping spider bites you but does no damage. Casting: Ozocubu's Refrigeration (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-472-gc2b5402 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_COMMANDS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [yapang] Species: White Draconian Job: Conjurer HP: 139/147; mods: 0/0 MP: 27/34; mod: 0 Stats: 8 (10) 22 (22) 14 (14) Position: (51, 36), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: web Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 10 | 2416 | 83/505 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 25 | 8 | 1953 | 153/450 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 25 | 10 | 3948 | 648/713 Stealth | X | 0 | 0 | 6 | 1050 | 0/350 Shields | X | 0 | 0 | 4 | 500 | 0/250 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 25 | 12 | 5107 | 291/892 Conjurations | X | 0 | 0 | 12 | 4050 | 0/750 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 4 | 500 | 0/250 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 20 | 8644 | 0/1008 Air Magic | X | 0 | 0 | 4 | 500 | 0/250 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 8 | 1800 | 0/450 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 10 | 2775 | 0/600 Shapeshifting | X | 0 | 0 | 10 | 3300 | 0/713 Spell bugs: Durations: #33: 200 Attributes: #6: 1 #12: 5885 #13: 659 #23: 28850 #24: 1780173304 #49: 3583 #61: 28 Mutations: cold resistance: 1 (innate) cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #37: staff of cold eq slot #1, inv slot #51: scarf of resistance eq slot #2, inv slot #25: +2 hat eq slot #3, inv slot #44: +2 pair of gloves eq slot #4, inv slot #0: +0 pair of boots eq slot #5, inv slot #42: +0 buckler eq slot #7, inv slot #45: ring "Koggead" {rPois rCorr Int-3 Dex+3 SInv} eq slot #8, inv slot #36: ring of wizardry eq slot #9, inv slot #24: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: $ .. ##### .#. #.#.## #.#s ##.#.# ..ss. ###...## #.....##....#.#### ### #.s..sW.#.....#.## #..# #..#......#.......##...# ##.....####....#....# ###.### #^#.......## #... ##.......#.. #### ###........ ######...... ### #^.....#.... ##.####..........# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>