Dungeon Crawl Stone Soup version 0.32-a0-328-gd8048dd (webtiles) character file. Game seed: 14356202468525003654 38 yapang the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Feb 16, 2024. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1027 turns). yapang the Conjurer (Draconian Conjurer) Turns: 1027, Time: 00:01:34 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 25% Magic: 7/7 EV: 12 Int: 20 God: Gold: 63 SH: 0 Dex: 9 Spells: 7/8 levels left rFire . . . h - staff of alchemy rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois + (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused, weak-willed A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Magical Staves h - a staff of alchemy (weapon) Jewellery f - a +6 ring of dexterity Potions b - a potion of enlightenment {unknown} d - a potion of curing i - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 4.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Fulminant Prism Conj/Alch 9% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Animate Dead Necr 3% N/A 80% 4 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (heavily wounded, weak-willed, 100% to hit) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. The quokka closely misses you. A magic dart appears from out of thin air! The magic dart hits you but does no damage. The quokka barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The quokka barely misses you. It was a potion of curing. You feel better. You hear some strange, mumbled words. Something tries to affect you, but you resist. The quokka bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Something hits you. The quokka barely misses you. Magic courses through your body. The quokka barely misses you. You hear some strange, mumbled words. You are confused. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * Something hits you! You die... ...>.........☼§☼§§☼§ ......##......§§§§§ .....###......§○§§§ .##### #.#.....○☼§ ## ###.......§S§ # #.......###.# #†#..##.# #l# #.##..#.# #r# ###†##....# #@# #...##...####{# #. ##..........##§# ... #....†....#.##§# ..#. #.........#..#§# .).. ............##.§§#..# .###........###§☼§..# #.........###...## #.........# #...# You could see a quokka (weak-willed), a ball python (weak-willed) and a frilled lizard (weak-willed). Vanquished Creatures 2 adders (D:2) 2 bats (D:1) An endoplasm (D:1) A hobgoblin (D:2) 2 jackals (D:1) A quokka (D:2) A ball python (D:2) 2 frilled lizards 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yapang the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 283 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 916 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/7 1002 | D:2 | Noticed Sigmund 1027 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_rooms, nrook_mini_backslash, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Staff || 11 Tailslap || 1 Cast: Magic Dart || 32 Use: Scroll || 5 Potion || 2 Armour: Skin || 15 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1028 | 1016 | 12 | 0 | 904 | 2 | 514.0 | Dungeon | 1028 | 1016 | 12 | 0 | 904 | 2 | 514.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 829 daAuts D:2: 198 daAuts