Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff (webtiles) character file. Game seed: 16857386320449567558 30 yaymichael the Vexing (level 3, -1/26 HPs) Began as a Formicid Hexslinger on Aug 31, 2024. Slain by Terence ... wielding a +0 morningstar (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:13 (1145 turns). yaymichael the Vexing (Formicid Hexslinger) Turns: 1145, Time: 00:03:14 Health: -1/26 AC: 2 Str: 14 XL: 3 Next: 37% Magic: 4/5 EV: 11 Int: 12 God: Gold: 57 SH: 5 Dex: 16 Spells: 3/5 levels left rFire . . . a - +1 sling rCold . . . k - +1 buckler rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles h - 2 poisoned darts Armour c - a +0 robe (worn) e - a +0 chain mail k - a +1 buckler (worn) Jewellery i - a +6 ring of intelligence Scrolls b - a scroll of poison Potions d - a potion of berserk rage {unknown} f - a potion of cancellation {unknown} g - a potion of ambrosia {unknown} Skills: * Level 1.5 Fighting * Level 2.8 Ranged Weapons + Level 1.8 Dodging + Level 0.6 Stealth * Level 0.1 Shields * Level 1.5 Spellcasting + Level 3.8 Hexes + Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 24% 3 Inner Flame Hex/Fire 6% N/A 41% 3 Cause Fear Hex 5% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 87% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The sling bullet hits Terence but does no damage. No target in view! No target in view! No target in view! Unknown command. Casting: Jinxbite (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Unknown command. You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet barely misses Terence. A giggling sprite leaps out and bonks Terence with his +0 morningstar. Terence is lightly wounded. You block Terence's attack. x2 You shoot a sling bullet. The sling bullet barely misses Terence. A giggling sprite leaps out and bonks Terence with his +0 morningstar. Terence is moderately wounded. Terence hits you with a +0 morningstar. Terence attacks as he pursues you! Terence hits you with a +0 morningstar! You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence misses you. Terence attacks as he pursues you! Terence closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (heavily wounded, heavily drained, chance to call a sprite on attack: 57%, 67% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. The jinxing sprites lose interest in you. Terence misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (severely wounded, heavily drained, 67% to hit) You shoot a sling bullet. The sling bullet completely misses Terence. Terence seems less drained. Terence hits you with a +0 morningstar! x2 You die... Terence says, "And stay out!" #> .# .. #. . . #.##. #######.# ###... .....#.#.# ..... #.....#.# #.?# #.#.###.# #..######....##.# #.###....@@.......#.# #...........##....#.# #....#.########.#.#.# #.(.....# #.....# .....#... #.###.####### #.......# ..## ##....... ##..#.#.# ##. #....... ##.#.#.. .. #.###### #.## # #.## You could see Terence. Vanquished Creatures 3 dart slugs (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 frilled lizards (D:1) A kobold (D:1) 6 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yaymichael the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 126 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 325 | D:1 | Learned a level 2 spell: Jinxbite 571 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/5 1132 | D:2 | Noticed Terence 1145 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_corners, minmay_misc_feat_room D:2: layout_loops_ring, kennysheep_nub, uniq_terence Action || total ---------------------------++------- Fire: Sling || 73 Cast: Jinxbite || 2 Ability: Dig || 2 Use: Scroll || 3 Armour: Robe || 15 Dodge: Dodged || 10 Block: Buckler || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1165 | 1128 | 37 | 2 | 937 | 2 | 582.5 | Dungeon | 1165 | 1128 | 37 | 2 | 937 | 2 | 582.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1094 daAuts D:2: 71 daAuts