yaymichael Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (3, 2, D:1) a +0 dagger (8, -6, D:1) 5 stones (14, -14, D:1) a quokka corpse (skeletalised by now) (17, -6, D:1) a ball python corpse (skeletalised by now) (25, 12, D:1) a hobgoblin corpse (skeletalised by now) (28, -12, D:1) a frilled lizard corpse (skeletalised by now) (31, -15, D:1) 3 stones (32, 6, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (33, -5, D:1) a rat corpse (skeletalised by now) (33, 9, D:1) a +0 short sword (39, 2, D:1) a +0 whip a kobold skeleton (49, 13, D:1) a ball python skeleton (56, 7, D:1) a +0 dagger 4 stones (60, 30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +6 mace "Lutesumyp" {heavy, rF- rC- rCorr Int+9} Int+9: It affects your intelligence (+9). rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (15, -36, D:2) a rat corpse (skeletalised by now) (16, -35, D:2) a ball python corpse (skeletalised by now) (16, -21, D:2) a +0 spectral quarterstaff (16, -16, D:2) a rat corpse (16, -15, D:2) a +3 short sword 5 stones a kobold corpse (29, 4, D:2) a potion of brilliance Level 3 of the Dungeon (0, 0, D:3) 4 stones (1, 0, D:3) a ball python skeleton (5, 31, D:3) the +1 leather armour of Midnight {Str+2} Str+2: It affects your strength (+2). (6, -3, D:3) a frilled lizard skeleton (10, 33, D:3) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (15, 32, D:3) a +0 ring mail (16, 37, D:3) 7 stones (18, 12, D:3) a rat corpse (skeletalised by now) (19, 10, D:3) a +0 robe (36, 9, D:3) a +0 club (37, 13, D:3) a +0 dagger (40, 26, D:3) a +0 flail a +0 flail a +0 leather armour a +0 club a +0 hand axe 3 stones a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a bat corpse (skeletalised by now) an orc corpse (skeletalised by now) (46, 7, D:3) a +0 dagger a stone