Dungeon Sprint DCSS version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 7101394829242865929 0 yellowfire the Chopper (level 1, -9/12 HPs) Began as a Gargoyle Gladiator on Mar 5, 2026. Mangled by a merfolk siren ... wielding a +0 trident (21 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:17 (9 turns). yellowfire the Chopper (Gargoyle Gladiator) Turns: 9, Time: 00:00:18 Health: -9/12 AC: 6 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois ∞ (0%) c - +0 helmet rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: mesmerised A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 2 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing h - a potion of haste g - 2 potions of magic B - a potion of berserk rage Skills: + Level 2.1 Fighting + Level 2.6 Axes + Level 1.7 Throwing + Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Welcome, yellowfire the Gargoyle Gladiator. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! You encounter a merfolk siren. It is wielding a +0 trident. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Throw: 3 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 trident (mesmerising, 43% to hit) You throw a throwing net. The throwing net hits the merfolk siren. The merfolk siren is caught in the net! The merfolk siren struggles against the net. The merfolk siren chants its luring song. The merfolk siren struggles against the net. There is an open door here. Sorry, you're not good enough to have a special ability. You are too mesmerised to rage. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren struggles against the net. You completely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren struggles against the net. You slash the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants its luring song. The merfolk siren struggles against the net. The net rips apart, and the merfolk siren comes free! You slash the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You feel much better. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... ## #+###.## ##.##.m.# +.<.'@# ##.##...# #+###.## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | yellowfire the Gargoyle Gladiator began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 1/1 1 | D | Encountered a merfolk siren 9 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 4 Melee: War axe || 4 Throw: Throwing net || 1 Drink: Heal wounds || 1 Armour: Leather armour || 2