Seeded DCSS version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 1234589 (custom seed) 25 yolkism the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Feb 9, 2026. Killed by divine providence ... invoked by an orc priest (8 damage) ... on level 3 of the Dungeon. The game lasted 00:06:50 (409 turns). yolkism the Conjurer (Deep Elf Conjurer) Turns: 409, Time: 00:06:50 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 5/8 EV: 11 Int: 22 God: Gold: 26 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ b - ring of see invisible HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic Skills: + Level 2.5 Dodging + Level 3.2 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Vhi's Electric Charge Tloc/Air 6% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a kobold, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You start resting. HP restored. You start resting. Magic restored. You climb downwards. You encounter an orc priest and 3 orcs. The orc shouts! x2; The orc priest shouts! The orc shouts! Found a flail. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 flail (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 flail (moderately wounded, 79% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The orc hits you with a +0 flail. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) There are monsters nearby! There are monsters nearby! You bow before the missionary of Beogh. You stop channelling your searing ray. The orc hits you with a +0 whip. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ..# #.# ##.###### .....).# # #.#...... #o...#.# #.######oo....# #......@.o..# ##########..# ..# ..# ..# ... .### ## You could see an orc priest and 3 orcs. Vanquished Creatures An adder (D:2) 3 endoplasms 2 hobgoblins A quokka (D:2) 3 ball pythons 3 bats 4 goblins (D:2) A kobold (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yolkism the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 199 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 291 | D:2 | Learned a level 2 spell: Searing Ray 409 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3, chequers_serial_rivers_large_b D:2: layout_rooms, hellmonk_ecumenical_altar_dog_temple D:3: layout_loops_corners, nicolae_yredelemnul_open_graves, cheibrodos_worm_habitat, lemuel_blue_sif_altar, serial_shops, shop, chequers_serial_rivers_small_3, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 2.5 Spellcasting | | 3.2 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 3 Armour: Robe || 7 Dodge: Dodged || 2