Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 7063717324700909807 15 yolkism the Conjurer (level 2, 0/15 HPs) Began as a Tengu Conjurer on Apr 29, 2026. Killed from afar by an orc wizard (6 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:02:04 (547 turns). yolkism the Conjurer (Tengu Conjurer) Turns: 547, Time: 00:02:04 Health: 0/15 AC: 3 Str: 7 XL: 2 Next: 50% Magic: 6/6 EV: 11 Int: 18 God: Gold: 52 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +1 robe (worn) Skills: + Level 2.1 Dodging + Level 2.3 Stealth + Level 0.2 Unarmed Combat + Level 2.0 Spellcasting + Level 5.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Kinetic Grapnel Frge 4% 1d4 19% 1 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Petrify Alch/Erth 0% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The orc is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead, 100% to hit) The magic dart hits the orc but does no damage. The orc is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. The orc misses you. You hit the orc. You kill the orc! The orc shouts! You closely miss something. Something hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard but does no damage. The orc wizard gestures at you while chanting. You resist with significant effort. Something hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You aren't carrying any scrolls. Okay, then. Magic courses through your body. The orc wizard hits you with a +0 dagger. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You die... #.......# ####.......# ...o......# .........# #o.......# ####........# #....