Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 17579178253496127318 6 zhionzacheriah the Apothecary (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Jan 26, 2025. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (536 turns). zhionzacheriah the Apothecary (DjFE) Turns: 536, Time: 00:02:22 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 45 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 3 scrolls of identify {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of resistance {unknown} c - a potion of might {unknown} e - a potion of mutation {unknown} Skills: + Level 2.5 Dodging + Level 1.8 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found 6 stones, a shiny scale mail and 12 gold pieces. There is a stone staircase leading up here. Sorry, I don't know how to get there. An endoplasm comes into view. An endoplasm is nearby! You see here a +0 scale mail of fire resistance. An endoplasm is nearby! You see here 12 gold pieces. An endoplasm is nearby! The helpless endoplasm fails to defend itself. You hit the endoplasm but do no damage. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The endoplasm hits you but does no damage. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the endoplasm but does no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... ##### #...##### ##########.......### ......J.v........... #@v..$.....# ##v§........# #......([...# #.##.#......# #. #.#.####.# #. #.#<...# # #. #.#.#.## #. #.#.#.# #.# # You could see an endoplasm (ally target). Vanquished Creatures 2 bats (D:1) 2 hobgoblins (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Vanquished Creatures (others) 19 foxfires 19 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zhionzacheriah the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | zhionzacheriah set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 472 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 536 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_rooms D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Foxfire || 13 Stab: Sleeping || 1 Armour: Robe || 8 Dodge: Dodged || 9