znke Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (6, 1, D:1) a frilled lizard skeleton (6, 10, D:1) a +0 robe (7, -20, D:1) a +0 sling (11, 7, D:1) a rat skeleton (13, 4, D:1) a hobgoblin skeleton (13, 10, D:1) a bat skeleton (15, -21, D:1) a blade talisman (15, -20, D:1) a +0 club (16, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, 24, D:1) a +0 plate armour (35, 4, D:1) a rat corpse (skeletalised by now) (35, 10, D:1) a +0 club (36, -5, D:1) a ball python corpse (skeletalised by now) (38, -20, D:1) a bat corpse (skeletalised by now) (38, 24, D:1) a +0 long sword (40, -22, D:1) 9 stones (40, -2, D:1) a +0 chain mail (44, -5, D:1) 4 stones (45, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, -5, D:1) a +0 dagger (52, -18, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Pointudaze's Assorted Antiques a +0 club (30 gold) a staff of death (750 gold) the +1 leather armour "Atiun" {Will+ Str+5} (903 gold) Str+5: It affects your strength (+5). Will+: It increases your willpower. a staff of alchemy (750 gold) a +0 triple sword (300 gold) a +0 ring mail (120 gold) a potion of mutation (240 gold) a staff of cold (750 gold) a potion of mutation (240 gold) [Shop] Janol's Antique Armour Shop a +0 ring mail (92 gold) a +0 robe (16 gold) a +0 ring mail (92 gold) a +0 pair of boots (103 gold) a +0 ring mail (92 gold) a +0 leather armour (46 gold) a +0 leather armour (46 gold) a +3 ring mail (483 gold) a +0 leather armour (46 gold) a scarf of invisibility (276 gold) (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (9, 12, D:2) a bat skeleton (19, 46, D:2) a bat corpse (skeletalised by now) (23, 27, D:2) a quokka skeleton (37, 39, D:2) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (39, 40, D:2) a +0 hammer (40, 4, D:2) a +0 sling (45, 30, D:2) a ball python skeleton (47, 32, D:2) a +0 sling (47, 47, D:2) a ball python corpse (skeletalised by now) (53, 9, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (57, 46, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +3 chain mail of poison resistance (6, 22, D:3) 3 stones (10, 12, D:3) an amulet of the acrobat (11, -18, D:3) a rat skeleton (15, 27, D:3) 6 stones (16, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (18, -5, D:3) a +0 hand axe a +0 leather armour (20, -3, D:3) a staff of death (20, -2, D:3) a +0 robe (22, 0, D:3) a +0 short sword (25, -18, D:3) a +0 whip (27, 16, D:3) 6 stones (27, 17, D:3) a +0 trident (29, -22, D:3) a hobgoblin skeleton (29, 1, D:3) a rat corpse (skeletalised by now) (30, 8, D:3) a +0 club a goblin skeleton (39, -5, D:3) a +0 club a goblin skeleton (39, 0, D:3) a rat skeleton (43, 18, D:3) a +0 club a +0 flail a +0 leather armour (44, 18, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 trident (1, 0, D:4) a +0 flail a +0 short sword an orc skeleton an orc skeleton (1, 1, D:4) a +0 whip an orc skeleton (12, 0, D:4) a +2 whip of electrocution (13, -11, D:4) a ball python skeleton (16, -17, D:4) a +0 halberd (19, -18, D:4) a +0 mace (23, -13, D:4) a +0 spear (23, 18, D:4) an amulet of reflection (24, -10, D:4) a +0 halberd (29, -23, D:4) a +0 pair of boots (35, 19, D:4) a hobgoblin corpse (skeletalised by now) (37, 21, D:4) a +0 mace (38, 20, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (38, 21, D:4) a +0 trident (39, -16, D:4) a +0 dagger (39, -3, D:4) a +0 whip (42, 10, D:4) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (42, 11, D:4) a +0 spear a gnoll corpse (skeletalised by now) (42, 12, D:4) a howler monkey corpse (skeletalised by now) (43, 9, D:4) a +0 dagger a kobold corpse (skeletalised by now) (51, 13, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a storm talisman (7, 14, D:5) a +0 giant club (14, 17, D:5) a +0 flail (15, 17, D:5) a +0 spear (16, 16, D:5) a +1 falchion of draining (16, 17, D:5) a +0 robe (17, 20, D:5) a +0 dagger (19, 9, D:5) a +0 giant spiked club (20, 1, D:5) a +0 mace (22, -12, D:5) a +0 giant spiked club (29, -14, D:5) a +0 giant club (30, -14, D:5) a +0 mace a +0 ring mail (31, -14, D:5) a +0 club a +0 ring mail a +0 dagger a +0 leather armour a +0 short sword (34, -15, D:5) a +0 falchion (45, -9, D:5) 8 stones (60, 11, D:5) a +0 ring mail (61, 4, D:5) 2 scrolls of noise Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (1, 1, D:6) a +0 club a +0 club a +0 chain mail (2, 1, D:6) a +0 falchion a +0 flail (4, 9, D:6) a +0 antimagic mace (18, 46, D:6) a +0 club (19, 17, D:6) a rat skeleton (19, 46, D:6) a +0 halberd (20, 17, D:6) a frilled lizard skeleton (21, 17, D:6) a frilled lizard skeleton (22, 13, D:6) a frilled lizard skeleton (23, 15, D:6) a frilled lizard skeleton (23, 47, D:6) a +1 long sword of flaming (24, 15, D:6) a +0 short sword a +0 dagger (25, 15, D:6) a +0 dagger a +0 club a +0 short sword (25, 47, D:6) a +3 whip (58, 20, D:6) a staff of cold (59, 38, D:6) a +0 chain mail (61, 52, D:6) 4 stones (68, 26, D:6) 7 stones Level 7 of the Dungeon [Shop] Jerchi's Book Emporium a book of Burglary (286 gold) Sif Muna's Disquisition on Concoctions (390 gold) Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Ignite Poison Fire/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 a book of the Warp (806 gold) Sif Muna's Annotations on Excruciating Firn (286 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Freeze Ice 1 c - Conjure Ball Lightning Conjuration/Air 6 a book of Weapons (364 gold) the Atlas of Austromancy and Invitation (494 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Air 3 c - Vhi's Electric Charge Translocation/Air 4 d - Spellforged Servitor Conjuration/Summoning 7 (0, 0, D:7) a +0 giant club (5, -36, D:7) a serpent talisman (8, -7, D:7) a +0 rapier (10, -17, D:7) 7 stones a +0 robe a +1 dagger (10, -15, D:7) a +0 robe a +0 war axe (12, -15, D:7) a +0 robe a +0 morningstar (22, -6, D:7) a +0 spear (28, -18, D:7) 4 large rocks (42, -42, D:7) a scroll of noise (55, -11, D:7) a +0 halberd a +0 club a +0 flail (58, -46, D:7) a +0 scale mail (62, -14, D:7) a +0 whip Level 8 of the Dungeon [Shop] Weijul's Neck Hole a +0 cloak (72 gold) a +0 cloak (72 gold) a scarf of invisibility (192 gold) a scarf of harm (144 gold) an amulet of magic regeneration (480 gold) an amulet of guardian spirit (480 gold) an amulet of guardian spirit (480 gold) (0, 0, D:8) a +0 whip a +0 chain mail (1, 6, D:8) 9 stones (1, 9, D:8) a +0 war axe (10, -11, D:8) a +3 leather armour a +0 quarterstaff a +0 sling (18, -6, D:8) a +0 giant spiked club a +0 giant club (26, 17, D:8) a +0 short sword (29, 23, D:8) a potion of berserk rage (30, 12, D:8) the +4 hand axe of Midnight {flame, Will+ Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. (30, 13, D:8) a +2 cloak of willpower (30, 24, D:8) a +0 ring mail a +0 flail a +0 robe a +1 dagger of pain (31, 25, D:8) a +0 robe a +0 dagger (32, 25, D:8) a +0 ring mail a +0 club (33, 25, D:8) a +0 dagger (45, 24, D:8) 6 stones (48, 8, D:8) a +0 robe (52, 9, D:8) a +0 short sword (53, 22, D:8) a +0 glaive of venom +1 steam dragon scales (62, 12, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) 5 stones (1, -4, D:9) 5 stones (1, 8, D:9) 6 stones (2, 0, D:9) 5 stones the +2 helmet "Forget-Me-Not" {+Inv Dex+5} Dex+5: It affects your dexterity (+5). +Inv: It lets you turn invisible. (3, -4, D:9) 5 stones (4, 0, D:9) 5 stones (5, -4, D:9) 5 stones (9, -21, D:9) a +0 great sword (17, -26, D:9) a +0 trident (20, -20, D:9) a +2 trident of draining a +0 robe an orb of energy (20, -3, D:9) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (21, 3, D:9) a +2 robe of positive energy a +0 giant club (28, 1, D:9) a +0 ring mail (29, -18, D:9) a +0 hand axe (30, -16, D:9) a +0 dagger a +0 robe (31, -16, D:9) a +0 mace (32, -29, D:9) a +0 hand axe a +0 arbalest a +0 chain mail (33, -29, D:9) a +0 mace a +0 ring mail of fire resistance (33, -16, D:9) a +0 short sword a +0 chain mail (34, -29, D:9) a +0 club (38, -37, D:9) 4 stones (39, -20, D:9) a +0 animal skin a -2 spear (45, -11, D:9) a +0 leather armour (47, -18, D:9) a +0 giant club a +0 giant spiked club (54, -36, D:9) a +0 flail (55, -24, D:9) a +0 great mace (56, -12, D:9) a +0 robe a +0 dagger (57, -15, D:9) a +0 whip (57, -10, D:9) a +0 robe a +0 dagger Level 10 of the Dungeon [Shop] Guazei's Weapon Emporium a +0 war axe (52 gold) a +0 sling (22 gold) a +0 great sword (97 gold) a +0 flail (52 gold) a +0 morningstar (60 gold) a +2 rapier of draining (288 gold) 2 boomerangs (60 gold) a +0 falchion (45 gold) [Shop] Bunoah's Armour Emporium a +0 cloak of willpower (172 gold) a +10 plate armour of ponderousness (750 gold) a +0 scale mail (60 gold) a +3 chain mail of fire resistance (397 gold) a +2 cloak of stealth (322 gold) a +0 leather armour (30 gold) a +0 pair of boots (67 gold) a +0 ring mail (60 gold) [Shop] Siox's Jewellery Shop the ring of the Hare {EV+10} (2304 gold) [ring of evasion] EV+10: It affects your evasion (+10). a blade talisman (540 gold) a ring of fire (450 gold) the ring "Waficeupp" {Ice Str+2 Dex+6 Slay+3} (1105 gold) [ring of ice] Ice: It enhances your ice magic. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. a ring of protection from fire (450 gold) (0, 0, D:10) +0 storm dragon scales (5, 7, D:10) a +0 orcbow (12, 3, D:10) a stone (12, 7, D:10) a +0 leather armour a +0 hand axe (12, 11, D:10) a +0 spear (15, 5, D:10) a +0 hand axe (18, 4, D:10) a +0 robe a +0 dagger (19, -3, D:10) a flux talisman (19, 1, D:10) a +0 plate armour a +0 dire flail of protection (19, 2, D:10) a +0 chain mail a +0 glaive (19, 5, D:10) a +0 dire flail of holy wrath a +0 giant club (20, 6, D:10) a +0 leather armour a +0 short sword (20, 14, D:10) a +0 leather armour a +0 hand axe (21, 12, D:10) a +0 flail (21, 17, D:10) a +0 robe a +0 dagger a +0 chain mail a +0 glaive (21, 18, D:10) a +0 leather armour a +4 mace a +0 leather armour a +0 hand axe (21, 28, D:10) a +2 robe of fire resistance a +1 dagger of distortion (22, 14, D:10) a +0 leather armour a +0 trident (22, 18, D:10) a +0 mace (22, 28, D:10) a +0 chain mail a +0 trident a +0 orcbow (23, 20, D:10) 6 stones (24, 15, D:10) a +1 leather armour of fire resistance a +0 whip (27, 21, D:10) an amulet of reflection (27, 23, D:10) the ring of Starshine {Fly Str+8 Dex+2 Slay-6 SInv} [ring of flight] Str+8: It affects your strength (+8). Dex+2: It affects your dexterity (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. Fly: It grants you flight. (28, 21, D:10) a +6 ring of strength an amulet of guardian spirit (33, 41, D:10) a +0 quarterstaff (60, -5, D:10) a +0 scale mail of fire resistance (60, -4, D:10) a +1 scale mail of poison resistance (62, -5, D:10) a +1 great mace of protection Level 11 of the Dungeon (0, 0, D:11) a +0 ring mail (5, -2, D:11) a +0 scale mail a +4 trident (5, 0, D:11) 3 stones (6, -2, D:11) 4 large rocks (6, 0, D:11) a +0 short sword (7, 6, D:11) a +0 leather armour (14, 7, D:11) a +0 halberd (20, 13, D:11) 3 stones a +0 short sword (22, 12, D:11) a +0 whip (22, 32, D:11) a +0 ring mail (26, 29, D:11) a +0 giant club (26, 30, D:11) a +3 dire flail of holy wrath (26, 31, D:11) a +0 giant spiked club a +0 giant club (26, 32, D:11) a +0 giant club (26, 33, D:11) a +0 giant spiked club a +0 giant club (26, 34, D:11) a +0 giant club (30, 19, D:11) a +0 giant spiked club (30, 21, D:11) a +0 giant club (31, 15, D:11) 2 stones a +0 club (32, 15, D:11) a +0 robe a +2 dagger of venom (33, 15, D:11) a +0 robe a +0 dagger a +0 dagger (33, 16, D:11) a +0 dagger (35, 23, D:11) a +0 dagger a +0 robe (36, 7, D:11) 3 large rocks (38, -7, D:11) a +0 war axe (45, -8, D:11) a +0 flail a +0 leather armour (47, -8, D:11) a +0 dagger a +0 robe (47, -7, D:11) a +0 hand axe a +0 chain mail (49, 21, D:11) a +0 whip a +0 war axe a +0 chain mail (51, 17, D:11) a +0 dagger a +0 robe (52, 17, D:11) a +0 morningstar (54, 19, D:11) a +0 arbalest (61, 36, D:11) a +0 ring mail Level 12 of the Dungeon (0, 0, D:12) a +0 robe (6, 32, D:12) a +0 war axe (10, 49, D:12) a +2 longbow of flaming a +1 barding (14, 1, D:12) a +0 dire flail (15, 1, D:12) a +0 long sword (16, 1, D:12) a +0 long sword a +2 dire flail of distortion (19, 20, D:12) a +0 shortbow (21, 6, D:12) a +0 rapier (32, 20, D:12) 2 large rocks (33, 39, D:12) a +0 great sword (45, 33, D:12) a +0 mace a +0 leather armour (47, 35, D:12) a +0 arbalest a +0 war axe a +0 plate armour (48, 36, D:12) a +0 dagger a +0 robe (49, 28, D:12) a +0 mace (49, 36, D:12) a +0 club a +0 leather armour Level 13 of the Dungeon (16, -16, D:13) 5 gold pieces (16, 14, D:13) a +0 chain mail (17, -14, D:13) a +0 dagger (18, -14, D:13) 5 large rocks (20, 4, D:13) a +0 shortbow (21, -20, D:13) 6 gold pieces (21, -19, D:13) 7 gold pieces (21, -18, D:13) 9 gold pieces (22, 9, D:13) a +0 orcbow (24, 12, D:13) a +0 shortbow (25, -11, D:13) 8 stones (27, 9, D:13) the +9 war axe of Iconoclasm {pain, +Blink rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. +Blink: It lets you blink. (31, 8, D:13) a book of Decay (36, 5, D:13) a +0 short sword (45, -12, D:13) 5 large rocks (48, -13, D:13) a +0 shortbow (51, -21, D:13) a +0 plate armour (52, -20, D:13) a staff of earth a +1 robe